Quick Thoughts on All Champions (Galio-Irelia)
Disclaimer: These are my opinions so I encourage you to discuss yours back to me regardless of if they support me or do not. As long as it adds to the conversation I would appreciate it. Also I don't play all the champions a ton and this will come from a perspective of playing as with and against these champions. I do have some very strong opinions towards certain game mechanics that may be apart of my opnion that are controversial at the very least.
Galio - Pretty decent rework after some problematic balance changes. I really like how he plays. He offers unique abilities and a good mix of utility defense and offense. I would say that he would have no changes.
Gangplank - Gangplank is great and all, but he needs to have his interaction with grasp changed. That is just not fun to play against and is very abused. Besides that love Gangplank don't really think he would need any other changes.
Garen - One thing that needs to be changed is his villain mechanic. That needs to be removed from his kit. Once that is gone Riot can figure out what to do, but that mechanic is one of the least fun and uninteractive mechanics in the game, and offers nothing but frustration.
Gnar - Somehow reduce his oppressive nature early game. He is just too good at being a lane bully. I think once his lane bully nature gets toned down we can look at him in new light and see where he should be taken.
Gragas - He is in a pretty good spot eight now. I would recommend that he stays the same. They only issue that would really throw things off is whenever the AP fighter items are added how they effect Gragas. He is really good at abusing items.
Graves - Simple, he needs a nerf. He just offers too much. Melts tanks and towers and objectives and squishies. Has a super safe jungle clear and early pressure. He is just too good at everything. He needs some nerfs directed into a few of his strengths.
Hecarim - He just seems to either smash or get smashed. I feel like he may need a rework or VGU because I just never feel like he is in a good spot balance wise. Does anyone have any ideas?
Heimerdinger - First, a crew W max donger. I want Q max back. Heimer should be based around his turrets dps and deciding which ult upgrade to use. So in short make Heimer max Q again and I will be mostly happy.
Illoai - I do like Illoai's thematics, but she just falters in design. Her kit revolves too much around her E and trapping people in corridors. I think she needs a good small to medium sized gameplay update to allow her to be more proactive later into the game.
Irelia - A little too much mobility for my taste, but she is pretty fun. As an overall I would like to leave her as is and see how the preseason effects her and go from there. But she is still pretty new so time will tell regardless.
and now it is
. If you look at this and think the rework is good there is something wrong with you. Imagine if Annie was reworked and suddenly she became an AD champion or a tank. That is just absurd. Poppy was the same deal. Her build pre rework was something like
and she played as an assassin going in to kill one target then get out. Now she is a tank.