I miss the Homeguard Enchantment

Envoy of Melody··10 votes·984 views

Looking back on the previous Season, it's a feature that I feel like I never really appreciated as much as I should have. You could buy that enchantment at any point in the game, which now that I think about it would really fix a lot of problems that the current Season has, such as losing an entire turret after the first or second time you die/recall.

Will Riot ever bring back Enchantments? They mentioned once that there's hope, but will Homeguard become a boot thing again by then? It would really help Rammus come back as a Jungler and Quinn as a Jungler and ADC, too. Early mobility in exchange for less early damage doesn't seem unfair at all.

8 Comments

Chamuel851 votes

Don't you always get it after 20 minutes when you back?

Envoy of Melody4 votes

Yes, but that's the problem: 20 minutes is the time where laning phase is already over in 90% of games. The homeguard enchantment was available at any part of the game though. You could play Rammus in the Jungle and buy Mobility Boots + Homeguard for an insane mobility advantage that helped you not just defend yourself against quick counterjunglers but also at ganking/jungling because you could quickly recall and be back 10 seconds later.

Dreadlocks1 votes

Yeah but lets not forget the dumb shit Hecarim would do in professional play with summoner 12 summoner 6 + Homeguards

Envoy of Melody1 votes

Hecarim top would become a pick or ban champion, and Riot could then nerf him in specific ways. I think that's better than keeping an array of characters useless.

Dreadlocks1 votes

They tried.. he would need to be reworked tbh..

Envoy of Melody1 votes

They could limit the amount of AD he receives from his passive. "Hecarim can get a maximum AD bonus equal to 200% of his base movement speed". That would mean, if Hecarim had (I don't know the numbers) 320 base movement speed, he could get AD equal to 640 of his current movement speed. It would be balanced to say at least.

Erockandroll1 votes

[{quoted}](name=Envoy of Melody,realm=EUW,application-id=3ErqAdtq,discussion-id=aJcJ5Mi7,comment-id=0000000000000000,timestamp=2016-12-24T18:15:56.266+0000)

Hecarim top would become a pick or ban champion, and Riot could then nerf him in specific ways. I think that's better than keeping an array of characters useless.

Their was more to the problem than just the number of edge cases. (Even though I would enjoy making people rage over a TP Homeguard gank)

In addition to the TP ganks, people were not getting punished enough for a terrible back timing, due to their ability to return to lane quickly. Particularly potent on top laners, because they would never have to use their TP to catch wave, but also effective on midlaners who take TP. (in fact, I would imagine that enchantment forcing the meta)

Secondly. Homeguard was drowning out the other enchantments, Homeguards, well before the other enchantments, due to the fact it was so mandatory, that Riot would rather make Homeguards a system wide mechanic, and allow the other enchantments a chance. of coarse in the end, the Distortion enchantment just took it's place, on the grounds that it was meta forcing. (Anyone who doubled down of movement based summoners benefited greatly)

Lastly, balancing champions around those edge cases is likely going to hurt both the itemization and the champion. (Think about this when you say it will help Rammus, Quin, whoever) Simply because if they are that synergistic, they will essentially be force to that particular build, and the item they synergize with, would be balance around that synergy, lossing it's appeal to the general player base. This was the case with Pre Rework Vlad, and his synergy with Spell vamp. You couldn't build vlad without spellvamp, and spell vamp was bogus on anyone else.

Steelflame1 votes

Actually, a really good fix for that would be that Homeguards automatically gets disabled, regardless of remaining duration, at any point after a second tower on your side. This means it can only get you up to defending second tower/just into the jungle, and can't at all be used for abusive Super-Sonic TP ganks. This also breaks almost every super-synergy champion, because you don't get a bonus distance out of it whoever you are, and Hec's power with it is restrained to the point of only functioning when defending the T3 tower.

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