"Just dodge XXX's skillshot"
Then why does said skillshot even exist if its just going to get dodged every time?
Then why does said skillshot even exist if its just going to get dodged every time?
Because difference in player skill.
then on the flipside it's "omg learn to land XXX skillshot it's not that hard"
This topic probably leans more up against ridiculous overcompensating abilities on weaker kits, such as Morgana's binding or Blitzcrank's hook. Neither of the Champions have very interesting abilities and rely entirely on landing their single long cooldown skill shot, which means either dodge or die. It's a "feast or famine" kind of design, either you land your abilities and kill your opponent at ease or you fail to do so and become obscenely useless. It's not a good design.
[{quoted}](name=On Your Side,realm=EUNE,application-id=3ErqAdtq,discussion-id=aBftE2lV,comment-id=0002,timestamp=2015-06-14T19:34:21.353+0000)
This topic probably leans more up against ridiculous overcompensating abilities on weaker kits, such as Morgana's binding or Blitzcrank's hook. Neither of the Champions have very interesting abilities and rely entirely on landing their single long cooldown skill shot, which means either dodge or die. It's a "feast or famine" kind of design, either you land your abilities and kill your opponent at ease or you fail to do so and become obscenely useless. It's not a good design.
Oh, no, Morgana's spell shield and ultimate are also quite powerful.