[{quoted}](name=Stars Shaper,realm=EUW,application-id=3ErqAdtq,discussion-id=aAEMrU0Z,comment-id=00040000000000000000,timestamp=2017-05-22T09:53:44.381+0000)
Want to have a hard matchup as Yi? Try Mordekaiser, you'll take back Yasuo any time of the day.
Tornados are not sure hits, you can dodge them and if you keep giving Yasuo the eprfect setup then it's your fault. Yasuo base stats make him unable to go toe to toe against any melee unless he is already ahead, also Yasuo pushes lane a lot more than Yi and you can farm in a safe spot. The same safe spot you can use to heal up because, you know, you don't have to dash to get to safety, you can walk (faster than Yasuo too).
I'm not saying that you need a full BotrK, just getting a first buy Vampiric scepter is enough, I'm in no way a Yi expert but his passive is sure damage, not an icnreased chance of so even if Yasuo comes back with
he still doens't have a sure critical hit.
Yi gets destroyed by Morde, like it's not even funny to look at, I've tried that. But it's okay, because Yi and Morde are 2 different champs.
In case you're wondering, the reason why I get this frustrated is that Yasuo and Yi are extremely similar champ, and Yi has very little amount of ways to play against Yasuo in a lane despite their similarity. That's just beyond annoying. Like, unless Yi baits Yasuo into fighting in jungle with no one come to their aid, otherwise Yi straight up can not win against Yasuo in lane assuming the samurai player actually has a brain.
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Also nados are not sure hits, but there are 2 issues with this statement:
- It ignores that its hitbox is just a tad too big.
- It ignores that it has very little CD and no cost.
This is the same problem with old Nid's spear and Lee's Q, being hit is not a matter of skill in aiming and dodging, but an inevitability due to how easily spammed and abused it is, as well as how powerful and reward it is when it does land.
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I do not agree with the notion that Yi can farm in a safe spot. Because Yi has less range than Yasuo almost all the time and alpha can not even guarantee minion kills unless 3 levels in, let's not even mention how long the CD is especially when you don't have something to keep bashing on to reduce its CD. In other words, Yi has to last hit in melee range, while getting constantly harassed across mid or long range by the opposition Yasuo. Yi can not fight Yasuo when there is minions because he will just get kited and whittle down if not just killed outright from jukes. Yasuo also has that regenerating shield that can block Yi's counter-harass. Yasuo also has higher mobility (in lane) in minion waves due to E. And even just farm under turret, Yi will still just get harassed. And eventually Yi will just run out of resource to use both Q and W, as well as missing a ton of CS because of the harass.
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I tried VampScepter, it doesn't work, I just get rolled by Yasuo for the reasons explained just above. The small health return with that means very little when you are harassed non-stop, can not return the harass, can not duel Yasuo when there are minions around, still get harassed under turret, and with higher CD as well as that your resource runs out while Yasuo's don't.
And Yasuo scales just as hard as Yi.
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Idk man, I'm so salty.