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@Riot, What happened to Galio Update?

Vladamphir··27 votes·13,883 views

A long while back, I remember a Red posting about how they were gonna rework his current passive into his abilities' ratios and give him a new passive that would give him a quality of life improvement. I can't remember if they had an idea for the new passive, but I remember being hyped about an idea someone posted. Pasive: Galio's Size and width of his attack abilities (all aoe) increase with MR. All his abilities scale with MR. (The exact scaling would be shown in each abilities tool tip, like Taric with armor)

83 Comments

Melledoneus22 votes

Gah, another thread asking for champions like Ao Shin. Galio's never going to be released, guys. Riot never promised to release him.

xSleepy2 votes

5/7

Melledoneus8 votes

750/750

Brought a tear to my eye.item 3070

Rakvir12 votes

To be honest?

Like, really, truly?

I like Galio as-is. The only changes I could possibly ask for would be a faster Q travel speed and for him to NOT stop momentarily while casting E.

For actual mechanics on abilities, I wish it would not only buff ally movement speed if they travel on directional path but ALSO slow enemies down if they try to travel AGAINST the directional path.

Insanity Song1 votes

add a little bigger wieth to and im with you on that

RiotMeddler9 votes

We pulled those changes because they weren't hitting the mark, in terms of solving issues on Galio or making him more satisfying to play. For one thing there's not really any available power budget for an alternative passive. Galio's not popular at present, but he's pretty effective in the average game, so we don't have space to add power to him without pulling it elsewhere.

Foxburrows3 votes

{quoted}

We pulled those changes because they weren't hitting the mark, in terms of solving issues on Galio or making him more satisfying to play. For one thing there's not really any available power budget for an alternative passive. Galio's not popular at present, but he's pretty effective in the average game, so we don't have space to add power to him without pulling it elsewhere.

One thing I never understood about galio, he's a protective golem trying to save people. Why does his shield give the mr and armor to his team mates and not the heal ? I feel like that would be huge for him without changing the power budget at all nor changing solo lane galio. In more details why is it that when the target he protects gets hit he gets health rather than him getting beefier and giving that damage dealt to his chosen ally.

JQKAndrei5 votes

Probably because he would turn into a full time support.

Foxburrows2 votes

{quoted}

Probably because he would turn into a full time support.

He'd be just as good as he is now in other roles, he'd just be an awesome supp as well then

Orcasky1 votes

He's pretty much a great support already. His shield means by level 6 a competent adc can pretty well demolish the opposing duo. Between his own shield, and effective use of spoils of war, his heal potential is quite high. He's comparable in utility to Alistar/Taric.

Godman8731 votes

{quoted}

One thing I never understood about galio, he's a protective golem trying to save people. Why does his shield give the mr and armor to his team mates and not the heal ? I feel like that would be huge for him without changing the power budget at all nor changing solo lane galio. In more details why is it that when the target he protects gets hit he gets health rather than him getting beefier and giving that damage dealt to his chosen ally.

It did that originally. They took it away from him to make him more of a support tank. They also took away the cooldown per level from his Q...

I never understood either of those changes specially since his E is debatably useless anyway.

Eph2892 votes

This is misinformation. Galio's W never, ever healed allies, at least not since his release.

And his Q (Resolute Smite) has always had a flat cooldown.

You are quite wrong.

Source: I've played Galio since October 2010. Also, lol.gamepedia.com/Galio_-_The_Sentinel's_Sorrow

RiotMeddler6 votes

I'm not 100% certain as to the original intent, Galio was designed before my time at Riot. I'd be fairly sure the goal was to keep Galio further forward in fights by locking the healing to him, rather than having him potentially lower on health himself and therefore hanging back poking and buffing allies.

Vladamphir3 votes

{quoted}

I'm not 100% certain as to the original intent, Galio was designed before my time at Riot. I'd be fairly sure the goal was to keep Galio further forward in fights by locking the healing to him, rather than having him potentially lower on health himself and therefore hanging back poking and buffing allies.

Thank you Meddler, I greatly appreciate the response and information. Keep up the good work!

WarWork1 votes

I get thet but doesn't half of his kit contradict what you just said, His Q and E?

ExecutorDill1 votes

galio is like the invert of Rammus. The thing is Armor as a resistance is way more dominant than magic resist because most of things that deal dmg in this game deal physical dmg. Making Galio weak against everything AD if he wants to capitalize off his sweet passive.

ExecutorDill1 votes

galio is like the invert of Rammus. The thing is Armor as a resistance is way more dominant than magic resist because most of things that deal dmg in this game deal physical dmg. Making Galio weak against everything AD if he wants to capitalize off his sweet passive.

Galio is Strong^ I but his tankability is lacking. He's suppose to be a stone Gargoyle i'm sure you guys can think of something unique and fun with his passive. If it were me the only things I'd keep on Galio is his ult and Q. His passive need QoL change, His E doesn't make sense because he'd made out of stone.. (I think) and his W can do a much better job and being his only real tank ability outside ult. Also Q can be made a bit more interesting in terms of how it's applied and it's secondary effects besides dealing damage.

iTaLenTZ1 votes

His manaregen and manacosts are awfull. Combined with the fact he is melee really hurts is lanephase while not being a hypercarry either. There is definitely room for improvement.

RdePZ6L3ru6 votes

For the love of balance, please, no. I'm sick of seeing Riot "updating" champions only for them to be dumpstered after release.

Remlap12234 votes

Gangplank would like to have a word with you.

Saianna3 votes

Cassiopeia begs to differ

HeadHonchkrow2 votes

Mordekaiser

The Bíg Ticket4 votes

Make him ranged. Problem solved.

ShadowParker7 votes

That literally contradicts his ultimate.

Jabberwöcky1 votes

[{quoted}](name=Buff Jax please,realm=EUW,application-id=3ErqAdtq,discussion-id=a6TiMLEo,comment-id=0002,timestamp=2016-01-17T19:47:03.030+0000)

Make him ranged. Problem solved.

ooo yah...

If they made him have some sort of magic attack, even if it was short ranged for his AA, that would be amazing, you literally could farm safe, build straight MR, and just sit under your tower all lane.

Yah, thats probably why they wont.

The Bíg Ticket3 votes

Thats exactly what Morgana does every game she is picked mid.

Jabberwöcky2 votes

[{quoted}](name=Buff Jax please,realm=EUW,application-id=3ErqAdtq,discussion-id=a6TiMLEo,comment-id=000200010000,timestamp=2016-01-17T23:40:23.460+0000)

Thats exactly what Morgana does every game she is picked mid.

And they dont want another one of those lol.

Pawn of hearts4 votes

wtf Galio is good just the way he is. just make it so that he range instead of melee will bring Galio evolution into the meta. even if it an AD meta.

FrostiFlami4 votes

I think Galio is in a fine state atm.

His passive is a double edge sword, good against AP champs and bad against AD champs.

If I were to change his passive, I would make it togglable and give it a cooldown of around 8 seconds?

XxxLumberJackxxX2 votes

Why teh fuck would his passive need to be toggleable? What? I'm so confused. Also- you dont NEED to spam MR on galio. Build Roa/Rylais other ap bruiser items against ad teams.

FrostiFlami1 votes

Galio's passive is suppose to make him a hybrid. Not a MR mega tank, not a bursty assasian, but a little of both.

The only problem is it forces you to give up defenses for some damage. Half of your MR is taken away and some AP is given in return. Maybe in situations you really don't need that damage and you just need that missing chunk of MR to survive bursty mages. Let's say Brand has his passive on you, you have extremely low health, and your Bulwark is on cool down. If you can deactivate your passive and regain that MR back, you can have a higher chance of surviving.

With your second matter, Galio's passive make's him build more efficient against AP champions. If your against a AP team and you wanna build some damage and some tankiness, you can just build MR and health. Health for obvious reasons and MR because it's 2 in 1, you get some damage and some MR. If your against AD champions and you wanna build some damage and tankiness, you will have to build Health, Armour, AND AP. Health for obvious reasons, but you will have to build between Armour and AP to achieve this goal. MR allows you to build both some AP and some MR at the same time.

Are you still confused? Hopefully I answered you.

KT Ekko2 votes

Um, I think you are the one who is confused, actually. Galio doesn't lose MR to gain some AP. 50% Of his MR is simply given as bonus AP.

"Galio gains 50% of his magic resistance as bonus AP."

Vladamphir2 votes

If the mage update is next, PLZ o PLZ Riot, Don't forget to give Galio's Kit some love. :) (Really just the passive, the rest of his kit is OK)

Silents4292 votes

I've been active on the boards for almost 2 years and I have never heard of anything regarding a Galio update like this.

qetzel2 votes

They sis that if they were to rework Galio then he would have MR ratios on his abilities, a new passive, and probably his Q and W changed.

It was a long time ago and just one post.

Vladamphir1 votes

My Galio Update: Role: Mage, Support Tank Passive: Runic Pennance: All Galio's Abilities scale with MR. When Galio takes damage from an enemy he gets increased movement speed towards that enemy. Q: Resolute Smite:

  • Increase Missile Speed E: Righteous Gust:
  • Righteous gust pushes enemies to the end of the draft, if they collide with a wall they are briefly stunned.
DorkunedAuras2 votes

so his E becomes an AoE condemn with more damage and a speed boost at the end? how about NO.

NubTactics2 votes

the Q change would probably be way stronger than the E change to be honest. Missile speeds are one of the hidden strengths that abilities have that many players overlook.

As for the E, I don't think it would be too overpowered if you split the damage into components like you do with poppy's charge and vayne's condemn, and change the stun into a root, considering how this is an aoe non-ultimate ability.

My problem with the e change however, is that it doesn't seem to add any synergy with his kit. Galio is currently good at getting in with his q to slow the crowd into e to boost himself into the middle of the enemy team (when he doesn't have flash). if E now pushes enemies away his ability to get in becomes, surprisingly, a little bit more limited, because pushing the enemies away from you makes it more difficult for you to get in for an engage. Enemy caught out of position? you actually can't E and walk in like you used to be able to because you're giving the enemy free distance to run away.

Of course, this mechanic isn't a bad one, per se. Obviously there are the situations where you get pins, and when you use it to push chasing enemies away, but this introduces another problem; do i use this e to speed up my allies or push the enemy back a bit? There may be lots of use cases where the galio player is presented with two options that seem equally good, but not completely satisfying. Having versatility in a kit is fine, but personally i feel like a kit where you know exactly what the correct play is given a situation is much better, because you don't end up feeling like "oh, well i guess i should have done _____" if the play falls through.

Mech0p1 votes

My guess is that he may most likely be included in the immobile mage update and see a graves size rework or even bigger

RiotMeddler3 votes

We'll be looking at more standard mages for the mage update mid year, rather than hybrids like Galio (mage/tank).

Photos of Ghosts3 votes

Hiya! Would you agree with this statement? Swain and Vlad are to Mages what Juggernauts are to Fighters.

RiotMeddler3 votes

Vlad/Swain lack the range, and in some cases the mobility, of other mages certainly, and get extended damage patterns and health sustain in exchange. That's fairly similar to the trade offs a lot of juggernauts make, so yes, if that's what you mean I'd agree with you.

Jeddy0173 votes

In other words,they're AP Juggernauts.

Photos of Ghosts1 votes

Then they will be left out of the upcoming Standard Mage update? And will they have their own update in 2017 or further, with better definition of their class, adaption of some items to them and introduction of new champs on the same model?

Angelofchaos16x1 votes

{quoted}

We'll be looking at more standard mages for the mage update mid year, rather than hybrids like Galio (mage/tank).

Is Vlad in that category too, or is he a candidate to be in the immobile mage rework ?

Lord Azır1 votes

{quoted}

We'll be looking at more standard mages for the mage update mid year, rather than hybrids like Galio (mage/tank).

Would Cassiopeia be one of these mages? She's pretty bad right now and the lack of mobility makes her almost impossible to play in this meta.

Orcasky1 votes

She just got a rework not too long ago.

Lord Azır1 votes

{quoted}

She just got a rework not too long ago.

Notice how my post was 8 months ago? Well before her update

ExecutorDill1 votes

I'd like to see a Xin Zhao rework sometime in the future. I'm in no rush as I got the Shen rework I've begged on boards for so long and I absolutely LOVE everything about it xD and I'm even more happy that the rioter who lead the rework shares my first name Dillon xD

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