There's still no reason to pick Kog

Rebonack··14 votes·720 views

ADC Kog, I mean.

When he's not getting beaten into a mudhole by Riot's nerfbat, there's a reason to pick AP Kog. Superior artillery range sustained damage. That's an actual reason to pick a champ. An actual niche. But Riot hates that niche, so what are you going to do?

The only reason ADC Kog ever gets picked (aside from his diehard fans) is because he's statistically over-tuned. This is just as true now as it was when Machine-Gun Kog was at the height of his power. Neither live Kog nor Machine Gun Kog really does anything, aside from oodles of damage. If he's ever going to be an actual niche pick aside from the times when he's over-tuned, he needs to be doing something aside from all the damage.

Speaking as a Kog main since his first free week?

He should be the team-focused Tank Buster. He should be the damage amp Marksmen. He should have way more of his power budget devoted to shredding enemy resist (both flat AND percentile, I would argue) even if that means his stat-check button needs to be nerfed to compensate. That would be a real role for him. A real niche. Amp his team's damage by annihilating enemy resistance. That could be used to make a lower damage team more threatening OR help Mages/Assassins decisively remove priority targets.

It would be an actual niche for Kog. An actual reason to pick him beyond 'welp, Riot broke Kog again'.

16 Comments

Best Kog NA2 votes

I would honestly be fine with a little buff to his movespeed. Nothing else. Just some extra movespeed.

Rebonack2 votes

[{quoted}](name=Best Kog NA,realm=NA,application-id=3ErqAdtq,discussion-id=a5sAIIOu,comment-id=0000,timestamp=2016-12-22T05:00:12.880+0000)

I would honestly be fine with a little buff to his movespeed. Nothing else. Just some extra movespeed.

While that would make him stronger, he still wouldn't have a reason to be picked unless Riot breaks him (again).

Best Kog NA1 votes

It wouldn't even make him that much stronger late game. Just a little bit more mobility so he can be safer during laning phase and early mid game

Rebonack1 votes

[{quoted}](name=Best Kog NA,realm=NA,application-id=3ErqAdtq,discussion-id=a5sAIIOu,comment-id=000000000000,timestamp=2016-12-22T21:47:41.082+0000)

It wouldn't even make him that much stronger late game. Just a little bit more mobility so he can be safer during laning phase and early mid game

Increasing (or decreasing) base movement speed is actually one of the most impact changes Riot can make to a champ without making them 'feel' worse. Even a bump of 5 base movespeed is a pretty big deal.

And it still wouldn't solve Kog's actual problem of not having a coherent niche to fill.

ChaddyFantome2 votes

i actually like this idea. I used to go item 3071 and item 3091 all the time on the few games i played with Kog since S3. Always felt it fit his shtick.

Jalkan1 votes

he only needs damage

Rebonack2 votes

{quoted}

he only needs damage

If Riot tries to balance him purely around damage he's only going to be worth picking when he's flagrantly over-tuned.

Because in nearly all situations, dealing slightly less damage while also bringing other useful things to the table is almost always better.

Silverjust1 votes

how about a leona-like passive?

Rebonack2 votes

{quoted}

how about a leona-like passive?

R - Living Artillery: Kog'Maw fires an acidic artillery shell at extreme range, dealing minor damage to all enemy units hit and debuffing them with Free Food for four seconds. Free Food reveals the units and causes them to take a percentage of their Current HP as bonus magic damage from allied spells and basic attacks (Full damage on single target spells and basic attacks, half damage on AoE spells, quarter damage from damage over time spells). Enemy units at or below 25% HP take massively increased damage from the artillery strike.

epic edgelord1 votes

a neat idea i think would be with kog and his w is when he activates it he can stack attack speed for a bit like item 3091 and item 3124

Rebonack1 votes

{quoted}

a neat idea i think would be with kog and his w is when he activates it he can stack attack speed for a bit like item 3091 and item 3124

So like Jax' passive?

A ramping attack speed buff?

That would help to solidify Kog's 'is weak to disengage' flaw, but I'm not sure how that would help give him a reason to be picked.

Brain Errör 4041 votes

Sivir Tristana Varus Urgot

Where my adcs at? :c

Rebonack1 votes

[{quoted}](name=Kaiberry Cupcake,realm=NA,application-id=3ErqAdtq,discussion-id=a5sAIIOu,comment-id=0004,timestamp=2016-12-22T15:53:00.602+0000)

Sivir Tristana Varus Urgot

Where my adcs at? :c

Urgot is getting a needed rework.

Trist got a totally un-needed rework that wrecked a large part of her identity in exchange for the ability to demolish towers faster.

Varus isn't terrible, but his passive will always feel bad pretty much regardless of how Riot tweaks it. He still has a pretty solid identity as the most powerful long range nuke Marksmen, but several parts of his kit do nothing to contribute to it.

Siv has a solid identity, she's just slightly under-tuned.

Xenomancers1 votes

Mid kog is best kog.

Rebonack2 votes

{quoted}

Mid kog is best kog.

Xerath, Ziggs, Lux, and even Corki all do the mid-lane artillery thing better than Kog after Riot gutter-stomped his E.

Rebonack1 votes

I wonder what Kog's chances of getting a Shyvana level tuning are.

Probably have to wait for at least three more Ryze remakes, first.

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