Possible Solutions to AP Bruiser Lack of Itemization
Hextech Omnisythe
Hextech Revolver + Catalyst of Aeons + Kircheis Shard + 583 gold = 3333 gold
50 AP 300 Health 300 Mana 25% AS 10% CDR
Passive: Lightning Bolt - Damaging an enemy champion with a basic attack shocks them for 80-250 (based on level) bonus magic damage. (4 second cooldown)
Passive: Eternity - Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Passive: Moving and attacking generates Energize stacks, up to 100. When fully Kircheis Shard Energized, your next basic attack gains Energized Strike.
UNIQUE – Energized Strike: Your next basic attack steals 10% of your target's movement speed and grants it to you for 2 seconds.
Placehilder Name (AP Maw)
Seeker's Armguard + Amplifying Tome + Ruby Crystal + 1115 gold= 3050 gold 55 AP 45 Armor 250 Health
Passive(Melee only) - Once you are dropped to 30% health gain a 200 shield and 60% damage reduction. While the shield is active you become silenced excluding your summoner spells. (Does not cancel channels)
Placeholder Name (AP Black Cleaver)
Needlessly Large Rod + Kindlegem + Dagger + = 3000 gold
70 AP 300 Health 20% AS
After using your ultimate ability for the next 20 seconds your basic attacks grant you stacks of Grace(Melee only)(Cooldown: 30 seconds)
Grace stacks up to 5 time granting the user 6% magic penetration per stack up to 30% and lasts the rest of the duration.
Gunther's Untattered Cloak (AP Sterak's)
Blasting Wand + Negatron Cloak + Ruby Crystal + 830 gold = 2800 gold
40 AP 40 Magic Resist 300 Health
Passive(Melee only) - After receiving 50% of your maximum health in damage within 2 seconds remove all CC effects and gain a magic damage shield for 250-1100 based on level. (Cooldown: 150 seconds)
Problems:
- Itemization 1a. Lack of items 1b. Mage abuse 1c. Tank abuse 1d. Assassin abuse
- Unique Stat to Scale with.
1a. AP Bruisers lack the items needed to be an effective build. There build paths lack something no matter how you build them. Either they lack AP, CDR, Health, Armor, Magic Resist, or Penetration. So, I believe that a new set of items would drastically improve the balance and health of the AP Bruiser class.
1b. The first complaint or concern when trying to make or suggest items for AP Bruisers is that mages will abuse these new items. That is totally valid and likely, so to combat that these new items will either be made completely melee only or make their passives melee only. It is as simple as that.
1c. On this regard tanks are likely to abuse AP Bruiser items because they scale with health AP and CDR and I think they best method of fixing this is to reduce AP scaling or to remove HP scalings on tanks so that to do damage on tanks you have to build AP and it is a legitimate hindrance to their builds to build AP. Maybe give tanks more Armor and Magic resist scalings.
1d. Made the AP low and also tried to delay some of the spikes in power so assassins would be forced to last longer in the fight to get more effective use out if the item which assassins really can't do because they will get blown up.
2.I believe that there is a solution to adding another stat that AP Bruisers like, but it would require Tanks scalings to be switched up. I think that Tanks should scale only with AP so that it actually hinders their builds to deal damage and I think that AP Bruisers should receive some bonus Health scalings. This would mainly be in their defensive abilities, but some may work with offensive abilities and I mainly. Secondly not with the current items I have made, but if different items were made then Mana could be the scaling for AP Bruisers, but that would mean Kassadin and Ryze would need to have their scalings changed.
Let me know what you think. Also I just thought about the Mana scaling so let me know if you think that is a better stat to balance AP Bruisers around since only Kassadin, Ryze, and AP Bruisers would have to change. I'm going to work on some Items that would work with the Mana scaling unless it is drastically shot down in this.
item.


