POLL! Top 10 Jungle Carries!
Which Jungler can turn the tide and save games the most often!?
Hi forums, I'm Gold I-II and I've learned that my best role, Fizz mid, is taken quite a lot, also, if bot feeds heavily, it may even be impossible to carry the game, same with top heavily feeding a tanky bruiser such as Garen/Irelia/Jax etc.
I've started out practicing jungle in S3 with AP Eve, I ended up 7-0 before season ended...Then she got nerfed to the ground burst damage-wise so I'm looking for alternatives that can solidly carry almost any game from the Jungle, since you can help ALL LANES so that hopefully no lane will massively feed.
So, who in your opinion can carry the hardest when one of the lanes feeds, which Jungler can effectively Save a game?.
Common characteristics for these game-changing carries:
- Tanky - Since you can turn the game around, you need to build tanky-ish so people won't focus you because if killed, they will simply own your team, therefore you need to scare them away psychologically with HP items such as Randuin's Omen/Banshee's Veil.
- DPS - You can't be just a tank, I played Sejuani for a while and she is fun and an effective tank but she simply does not do enough damage most games to be able to turn around or carry a game. For example: Kha'Zix uses his Q to nuke, Amumu has good AoE DPS and Nocturne can deal sustained damage and stay in the battle with his inmense attack speed. In comparison, Zac, Nunu or Sejuani do not deal enough damage with their spells/scaling to fill the role I'm looking for.
- Mobility or CC - You need a combination of both in order to succeed, for those times when you need to gap close, escape or shut down an enemy lane so that your ally get kills.
- Not be too vulnerable to Counter Ganks/Jungling - There are some junglers that just don't seem to survive in the current meta because a proper Lee Sin will just destroy them in the jungle and remove them from the game/set them back immensely. So guys, who's the master of carries?
Edit
-Udyr seems to be an option also.
Nothing is better than landing that knockup on everyone while also doing 200 damage per tick on the adc in the late game.