Pretty much all mages feel like either burst mages or DPS mages
note: this is not a buff mages thread, some need buffs and some need nerfs
Outside of competitive, a lot of (with a few outliers like maybe orianna) mages are played purely because of their damage in an all in, which is either DPS or burst
? His poke is secondary, he's meta because he's the only poke AP with a EWQ burst combo comparable to Jayce or lethality Varus.
? QE burst and R DPS. Her CC and wall is nice but not the main reason she's played. Just buy a ton of damage items and one-shot the ADC
Okay he's partly played for his tower taking ability but not for his poke. He deals huge AOE DPS in an engage, and is a generally good teamfighter
is just a burst mage with no identity anymore, he should be played for his stun, ult zoning, and maybe his shield in tandem with his good damage but all he does these days is walk up to the carry and EWQR
LuX SuppOrt iS pLAYEd fOR heR shIElD
Probably one of the only champions to be played because of her ult being game changing CC, and having a good shield
Actually surprisingly has avoided this as well because he's focused on early game roams rather than teamfights. Also is among the few to have point and click CC
And this would be Okay in a vacuum, but that leaves champions who have this stuff as their main shtick being relatively useless
(
maybe) Why play these champions when you can play another champion that takes 1 second longer to shred a tank, but in exchange has better CC, (unless you need ryze point and click very badly) burst, utility, and more
cool your bigger numbers overkilled the ADC by 1000 damage, but meanwhile the enemy mage overkilled the ADC by 100 and is continuing to contribute with good poke, lower ult reliance, CC, zoning, and utility
Sometimes a champion has such a good secondary niche that they're meta
are mainly damage oriented like above but they have stuff like mobility, CC for picks, play making ability, etc that lets them compete with other mages
pay for their utility with decreased damage more than the meta mages and in turn manage to stay out of meta
This is probably because of LoL slowly becoming a highly team fight and engage oriented game, with sustain and poke taking the back seat (rip poke>engage>sustain>poke triangle) to keep things exciting but I'd really prefer if playing less damage focused mage was an in between of a supportive role and carry role rather than just being second fiddle backup to the ADC when they can't go in safely compared to a longer range mage
Edit: someone can probably steal my content and repost this because I made the mistake of posting in a low-traffic hour (which means it has less upvotes per hour and won't make it to front page)


Are all mages who can win a fight because of their CC. If you know your damage is not going to be the reason you will win a fight you can sacrifice some damage for the CC or penetration stat and still heavily contribute, if not be the reason your team won a fight.
Mages output damage typically just like ADCs and there are also clear cases of ADCs being utilized for their effects and not just the damage. Goog examples of that would be Sivir, ashe, jhin, varus. I think it is all more defined in game based on what your team needs. Your Xerath example is alright because its true he can combo and kill almost any squishy but that Q threat is a strong zoning tool in a fight. He can ult at any time to poke whether its to initiate or to clean up or even just chunk during the fight when he cant get close enough to land his normal combo. I think they avoid going overboard on mage CC/utility because a competitive team would use it paired with AP damage/ratios to an extreme solo q would probably never see but straight up damage is not something mages are or should be soley focused on.