Its about time to buff or add new jungle enchantments.
Warrior and cinderhulk are strong. Warrior was nerfed already but is still good and cinderhulk is being tuned down a bit. But that wont change the fact they they are the ONLY two possible enchantment choices for a strong jungle pick.
The Magus enchantment needs another passive such as mana sustain per kill etc, so that AP junglers can keep casting spells along with their CDR it gives.
The Devour enchantment needs to start with some more base damage, if you think about it a tank jungler getting CC'ed in the middle of a fight will do more damage with the AOE cinderhulk burn then a Devour champ if he gets cc'ed and doesn't even get a chance to deal damage. 35 or 40 like it was base magic damage would help devour out.
Since cinderhulk was added, basically turning sunfire into a jungle enchantment why not add more. Such as a enchantment that builds out of sheen. It would be focused on junglers that could make use of sheen such as Vi, Irelia, Gragas. Though I think just making an enchantment with only the sheen would be weak. So there would need to be something more added to it. Like extra AP, mana, AD maybe or even an new unique sheen effect.
Skirmishers and Poachers need some buffs too, but enchantments feel more game changing in the long run, though adding more machete choices with new smite options would be nice too.
Post thoughts about current enchantments, what needs nerfs/buffs/changes. Should they add more enchantments/machete upgrades?