Its about time to buff or add new jungle enchantments.

Fadedpf··2 votes·828 views

Warrior and cinderhulk are strong. Warrior was nerfed already but is still good and cinderhulk is being tuned down a bit. But that wont change the fact they they are the ONLY two possible enchantment choices for a strong jungle pick.

The Magus enchantment needs another passive such as mana sustain per kill etc, so that AP junglers can keep casting spells along with their CDR it gives.

The Devour enchantment needs to start with some more base damage, if you think about it a tank jungler getting CC'ed in the middle of a fight will do more damage with the AOE cinderhulk burn then a Devour champ if he gets cc'ed and doesn't even get a chance to deal damage. 35 or 40 like it was base magic damage would help devour out.

Since cinderhulk was added, basically turning sunfire into a jungle enchantment why not add more. Such as a enchantment that builds out of sheen. It would be focused on junglers that could make use of sheen such as Vi, Irelia, Gragas. Though I think just making an enchantment with only the sheen would be weak. So there would need to be something more added to it. Like extra AP, mana, AD maybe or even an new unique sheen effect.

Skirmishers and Poachers need some buffs too, but enchantments feel more game changing in the long run, though adding more machete choices with new smite options would be nice too.

Post thoughts about current enchantments, what needs nerfs/buffs/changes. Should they add more enchantments/machete upgrades?

7 Comments

Jaygo411 votes

problem with devourer is that the champions that use them are either oppressive or nonexistent... that's more of a problem at the champion design level. and when other items are good, build those... it's better to have a champ have an alternative build path than make their usual build path absurd

i am not running another atk speed jungles only patch back lol

BluePolarizer1 votes

hmm, autoattackers that scale off attack speed and AD are oppressive.

So why do we not care that ADCs are mandatory in every game and that every meta is league of ADCs?

Jaygo411 votes

{quoted}

hmm, autoattackers that scale off attack speed and AD are oppressive.

So why do we not care that ADCs are mandatory in every game and that every meta is league of ADCs?

i mean there's a large difference between just being an absurd late game monster with infinite scaling and crazy toughness... AD carries are squishy and are so easily bursted that it's not an issue

BluePolarizer1 votes

they are? last time I checked ADCs are required in every team, nearly invincible with LCS ADCs being untouchable through multiple assassins and most challengers being ADC mains.

Erockandroll1 votes

{quoted}

problem with devourer is that the champions that use them are either oppressive or nonexistent... that's more of a problem at the champion design level. and when other items are good, build those... it's better to have a champ have an alternative build path than make their usual build path absurd

i am not running another atk speed jungles only patch back lol

The problem I see with Devourer, Like you said, is either Oppressive, or nonexisting. Assassin Junglers like Yi and Xin Zhao, Don't benefit that greatly from Devourer, Thou they are AS reliant, they also need Crit and AD to be effective. Very few Junglers actually scale that well from AS alone.

The other class of Jungler is AS Bruisers like Warwick, (possibly Trundle). Which makes for a great duelists. And like you said, their too powerful when good.

Also keep in mind that Devourer is made to be a late game power house, on a role which is favored for early game clear and ganking. so it's not even favored by the meta. Cinder hulk is good though out the game both for it's flame passive that helps clear as well as the scaling health. (which actually makes it a bit OP in a sense.)

BluePolarizer1 votes

Yi and Xin are not that good when built assassin, especially Xin. He gets blown up mid jump if he tries to build assassin in teamfights and the enemy team isn't incredibly far behind.

TakaDama1 votes

Possible rework idea Magus (based off of Doran's Ring and Devourer Enchantment).

-Magus- [NEW] Passive: Killing large monsters restores 5% of the user's missing mana. Champion kills or assists restore 10% of the user's missing mana.

Or

-Magus- [NEW] Passive: Killing large monsters increases the user's maximum mana by 10. Champion kills or assists increase the user's maximum mana by 20. Caps at +500 mana.

Possible rework to Cinderhulk and Warrior following the same vein.

-Devourer- [Removed] Enchantment: Devourer

-Cinderhulk- [Removed] Passive: +25% bonus HP [NEW] Passive: Killing large monsters increases the user's maximum health by 25. Champion kills or assists increase the user's maximum health by 50. Caps at +1250 health.

-Warrior- [NEW] Passive: Killing large monsters increases the user's Attack Damage by 1. Champion kills or assists increase the user's Attack Damage by 2. Caps at +50 Attack Damage.

But eh ... just throwing ideas out there. Because, well, bored yet hyper.

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