Is Jinx the easiest adc in the game?

The Bíg Ticket··1 votes·2,834 views

1000 AoE crits from 700 range that also do 110% damage are definitely balanced and healthy for this game...and if you get to her she still outdamages you with max attack speed in melee range. Third most picked champ in the game with a top 10 winrate of almost 53%....I feel like only Vayne and Tristana are as easy as her.

27 Comments

Penns4 votes

If you replaced easy with strong, that might make sense ( ͡° ͜ʖ ͡°)

The Bíg Ticket1 votes

How is she not easy?

BuzzinTate1 votes

shes an immobile, which means she counts on her snare and her slow to escape and advance. without a support she's a sitting duck for anyone.

Someone like tristana or vayne is much more "easy" in the sense they can roll or jump away.

You can say that "but jinx passive" but thats only when she secures a kill, or a turret. it's not something she can just activate and hecarim ult away from a gank

It Hertz When IP3 votes

Her ult requires decent ability to aim and predict enemy movement. Her W is a skillshot with an absurd windup. Ditto for her E's activation time.

Yeah, she does killer damage if you stand there and let her attack you. No kidding, that's how every ADC generally works. But she has zero mobility options outside of a passive that only triggers if she kills/assists in killing someone, and at that is only a MS buff that means jack against the wide variety of available slows. Jinx is weak when you jump in and burst her, and easy to run into the ground.

IcyPepper3 votes

I know this is a Jinx hate thread, but I feel like giving an opinion anyway.

Jinx is relatively simple, to be fair, but she does have her weaknesses. Due to her reward, and that risk in turn, she's good for learning how to play hypercarries. She's not necessarily the easiest adc, but rather the easier hypercarry (Kog'Maw being definitely more difficult, and maybe Vayne depending on who you ask).

Caitlyn is a good adc for learning lane bully adc's, as her late-game is less stellar while her early game hits a tad harder.

Ezreal is good for learning caster adc's.

And so on. Is being easy bad for the game? No, not really, not as long as they have clear and distinct weaknesses.

Lugg1 votes

The weaknesses Jinx are supposed to have is a weak early game and no escape. However, he early game isn't weak at all. If anything she is now a lane bully. Her lack of escape is pretty much completely nullified by her E. This is why people are calling for Jinx nerfs and I have to agree. You can't have a hyper carry who has a good early game, it's completely imbalanced.

IcyPepper1 votes

Her lack of escape is pretty much completely nullified by her E.

It has a small delay that you can walk past on. She has tools to help keep people off her, but her lack of escapes is more like how Caitlyn has traps and a net (that slows, as well as pushing her back) while she has a slow and delayed traps. Jinx has a slow and traps, which helps, but doesn't completely nullify her weaknesses. Hell, even Vayne has a tumble and a knockback/conditional stun that's targetted with no delay, and Vayne is a hypercarry (who... probably needs nerfs).

If Jinx's traps were an issue, they could probably reduce the duration to 1 second from 1.5 (or maybe have it scale by level?). I'd say Jinx's issues lie more with her rocket crits, those things should only crit on the target but not the splash damage.

Lugg2 votes

{quoted} Jinx's issues lie more with her rocket crits, those things should only crit on the target but not the splash damage.

I think you hit the nail on the head with that.

IcyPepper1 votes

I can live with the rockets because it's her waveclear ability and using it senselessly too early game will make her go OOM fast, but taking out the crits will make her less of a lane bully once she grabs infinity edge (not to mention that nerfing her early AS didn't help, lane bullies are about burst and winning trades, not constant dueling. That's why hypercarries are powerful late-game!).

BuzzinTate1 votes

dont forget quinn for learning mechanical adc's

IcyPepper1 votes

Er, I'd say Ezreal or Corki fit that a bit more. Maybe Graves or Varus?

Quinn... I don't think she's in a great spot right now? Her ult is a bit weird for a new adc player, and making the most out of it might be better suited for more experienced players. I'd rate her more intermediate than easy.

BuzzinTate1 votes

hmm, she still has one of everything though. A skillshot, vision priority, DD that applies your passive, and a transform that applies an AOE.

IcyPepper1 votes

Now that you point it out, she does. I wouldn't rate her as easy, but she could be a decent learning tool in that regard.

Don't forget due to how her ult works, she helps split-pushing as a carry.

IllllllIIIIlllll2 votes

Jinx has a lot of skill involved in landing her chompers; really, there are no "easy" adcs because every adc needs to know positioning. If I had to choose though, I would say Miss Fortune, Graves, and Ashe are the most new player friendly.

Trebbi2 votes

Caitlyn is the Queen of easy ADC

Long range Escape No skillshot ult Traps can be set in key positions

MF needs to know when to ult, has do dash and Reliable double up Q is harder than caitlyn Q

MLDzXnRRR1 votes

MF is the easiest adc.

Vekkna1 votes

Sorry, but I'm not seeing it. You can all-in MF on almost every other adc and get a kill if you're going equal, especially after level 6.

disregardable2 votes

You don't need any timing or skill to play MF. Her basic abilities are not so essential that she needs to save them but are good in lane. A point and click, press W for attack speed, and a large AOE slow- none of them are hard to use.

Her ult is actually one of the stronger ADC ults in the mid game, talking levels 6-15. MF has a pretty simple play pattern. Poke a little with the point and click, put down your AOE slow then use your AOE ultimate, chase with your passive, use your point and click to finish.

Playing MF teaches you the basics of ADC. Chill in the back. Kite. Last hit. She doesn't 1v1 well late, but if she groups and gets a few good teamfights off it won't matter.

Vekkna1 votes

I guess that's sort of true, but you're leaving out the part where she's doing pretty terrible damage this way. Q tickles if it's not a second hit and only does substantial damage if it kills the first target. It's not super hard to do, but it's hardly reliable. Not like she just automatically chunks somebody's hp because she landed a 3rd AA.

The problem with her ulti is that it's not going to out-damage AAs. It's situationally useful (like for dragon snipes or jungle group fights or insta-clearing a wave under a tower), but it's not great damage in practice outside a wombo.

I'm not saying that she doesn't have a useful kit, but I am arguing that the pieces don't come together in a package that excels at actually securing kills and/or avoiding deaths the way many other adcs can.

Statistically, of the top ten ADCs right now, Miss Fortune has the 3rd steepest learning curve after Kalista and Draven. Morde, Jinx, Vayne, Ashe, Sivir, Varus, and Kog'Maw all have better results for players under 125 games.

Logically it makes sense that it's easier to point-and-shoot Q compared to a skillshot Q like Sivir or Varus. But what you're missing is that you only have to actually land one of those skill shots to have around the same impact as 3 point-and-shoot MF Qs. It's just a matter of time and odds that you'll out-damage MF, even with shitty aim, so it makes perfect sense.

Basically, I think you're right that she's easy to play. Poppy's also easy to play, but you can't expect good results unless you put more effort and skill into her than you would need to get similar results on a different champ.

MLDzXnRRR1 votes

{quoted}

Sorry, but I'm not seeing it. You can all-in MF on almost every other adc and get a kill if you're going equal, especially after level 6.

Easy is not equal to strong. Also you are underrating MF - there is no way for some ADC to kill her before lvl 11 and even after that, if she gets a crit first (try to 1v1 her with Twitch, Ashe, Cait, Kog or Ez early and you will probably feed). MF kills anyone lvl 6 with ult, if you play her "ok".

disregardable1 votes

Agree with MF being the easiest ADC. I mained her for like the first 2 months after I hit 30, it really helped me get a hold of my mechanics before I stepped up to Jinx.

Is Jinx the strongest ADC in the game? Yes. But it's important to keep in mind that as soon as assassins become meta again, her winrate and pickrates are going to nosedive.

Too Ton1 votes

[{quoted}](name=Very Toxic Jinx,realm=NA,application-id=3ErqAdtq,discussion-id=Zrb4iXEE,comment-id=0003,timestamp=2015-08-28T14:27:35.311+0000)

Agree with MF being the easiest ADC. I mained her for like the first 2 months after I hit 30, it really helped me get a hold of my mechanics before I stepped up to Jinx.

Is Jinx the strongest ADC in the game? Yes. But it's important to keep in mind that as soon as assassins become meta again, her winrate and pickrates are going to nosedive.

I say vayne is stronger

BastionKross1 votes

I would say Cait is the easiest in terms of positioning and safety. Her range keeps her out of trouble that a lot of other marksmen would have to position around. She's probably the best marksman to enter into a 1v2 lane with, since her traps and range keep her very safe under tower, and she's also got an escape if need be.

BastionKross1 votes

I would say Cait is the easiest in terms of positioning and safety. Her range keeps her out of trouble that a lot of other marksmen would have to position around. She's probably the best marksman to enter into a 1v2 lane with, since her traps and range keep her very safe under tower, and she's also got an escape if need be.

Rand0mH3r0X1 votes

Graves has some nice AOE that hurts. All adc's require some degree of skill, except Kalista, just shift+click around and you're good.

FacerollKatarina1 votes

Jinx and Vayne are freelo right now :^)

TyroneWatermelon1 votes

Vayne is the easiest.

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