As a Darius main
I am becoming confused. VERY CONFUSED. Playing my champion I know my strengths and weaknesses.
I have built in mobility which means once I engage (If I manage to) I have to keep fighting because put it simply, I cannot run or dash away or out manoeuvre my opponents, also I have my inner Q that denies me lots of damage and a huge amount of healing. However, this is traded off for extreme damage and an innate ability to counter tanks. I have small side weaknesses like my long E cd and poor ability to counter ranged as well as being prone to be kited but in the end it balanced off. I counter one champion and lose to another.
So, please, explain to me, what the fuck is the counterplay to this bullshit
?????
Like,
has triple my mobility, double my damage, an AOE execute, more range, wall jumps, FUCKING no cooldowns (which apparently used to be her weakness), two forms of CC, a 100% AD scaling shield on, what? a 4 second cooldown?, oh and (wait let me contain my laughter) 'animation cancels', an intended feature btw which allows her to use all her abilities in the span of my E pull lmao. So, what is the trade off here? Where is her 'inner q' that i can dodge? Or her extreme mobility trade off for less damage than other champions. WHAT IS SHE LOSING? Give Darius a fucking dash, see what happens.
IT DOES NOT WORK GIVING A CHAMPION BOTH SIDES OF THE SPECTRUM. IT. DOES. NOT.
Oh and everyone else complains about ranged Darius (
) so Im not going to, im trying to forget about her. Thinking about taking 1k true damage in four hits gives me fucking PTSD.
Edit: This isnt a thread about how I cant beat them in lane, I can very well hold my ground against some Riven players (Mainly because all her players are just jumping onto the 'high % wr champ' train). Its about the fact that I fucking engage, look behind me only to see both my botlaners wiped out by a Riven that clicked final Q W R only for her to then trash on the rest of my team. Vayne is similar in that she can go 0/10, buy rageblade and still 6 shot anything.
, most Rivens will reach 400 AD at the minimum late game (Without counting infernal or Nash buffs OR her R), your amplifying it by 50%, she can proc this passive almost infinitely because of her 3 procs in the span of 1 Q cd. Her Q acts as an engage, disengage, wall jump and an AOE cc ability increased by her R, also 65% AD ratio aoe :). Her W, 100% AD scaling aoe stun, also increased range with R, btw two CC abilities on low cd's on a fighter :). Her E DASHH serves also as a way to chase or to escape while providing a 100% AD scaling shield :). Her R gives her, for 15 seconds, PASSIVELY (while activated), 20% bonus attack damage (That therefore increases her passive bonus AD) , 75 bonus attack range and increased range on every single ability. But no, thats not all, during these 15 seconds she also has the option to launch an AOE % MISSING HP EXECUTE that scales with 60% Bonus AD, but get this, the damage can be amplified by 200% based on your missing hp. All of this add to the fact that she synergises extremely well with alot of runes and can use almost any of them and that most items give free CDR and shit tons of damage and you have a broken champion that just gets better and betters if you decide to put in the experience.
?
has more burst/dps than juggernauts. (IMO its the items that break them they need to reduce maw and other 'defensive items' and actually lose something for that defense power up instead of punishing magic users using maw to pump steroids on them if they reach that 30% marker.) 2nd personal opinion adcs get way too much peel for their tankyness/damage.