Hecarim could use a buff
As my brother was attempting to jungle with Hecarim, somehow, he gets himself executed for about 3 times til level 7-10. I guess Hec's sustain isn't too strong comparing to the buffed jungle monsters. So here is what I suggest, a small tweak on his W monster sustain:
W- Spirit of Dread
Old Healing Cap- 80 / 120 / 160 / 200 / 240 (+ 80% AP) New Healing Cap- 100 / 135 / 170 / 215 / 240 (+80% AP)
Hope Riot would at least apply this change.