Defending, the Nightmare of Rito

Bresn·1/8/2015, 9:31:30 PM·1 votes·445 views

Rito says the changes to things like baron and turrets are to make sieging easier with more variants and also to not instantly get the defenders ACEed.

Sorting though over 50 comments about the weakness of turrets, I'll just dump it on you.

Turrets are fucking, fucking weak. Inner shield is utter crap and doesn't last long without a defender.

Laser turrets are NOT meant to kill champions, their charges does not carry over, Rito says the movement slow from the lasers are balanced. Meanwhile stuffs the crap out of new champions with mobility, so the lasers are utter crap.

"Nerfed" baron to not make it powerful. Made minion swarm fucking more OP then 20/0 Yi charging into base with 800 ad (Example)

Cannon minions has 180ad ish with Baron... OUTRANGES TURRETS.

New anti-turret effect, including EXTREMELY NERFED TURRETS

-Stack TWO. FIFTEEN PERCENT MORE DAMAGE ON BUILDINGS (15%) -Ruin Elixir does insane damage to turrets. -Command Elixir makes the minions pretty strong, combine with baron/banner of command/champion and game over -Baron buff, mentioned above -All ADCs, all backdoors like Yi and even tanky, devastating bruisers like Darius and Nasus.

I'm not trying to bash Rito or act like a trigger happy kiddo, this is the truth. I just rolfstomped enemy team with double baron because we were diving non stop.

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