So about Pacher's Smite....
So I think the community as a whole can agree that
is by far the worst jungling item right now. The idea is good, if not great, but the execution has been a little weak. For starters, it only gives 20 gold per steal on camps with a rather long cooldown (100 seconds I think) and is horrid for farming your own jungle. Seriously, if you get 20 of your enemy's camps that's only 400 bonus gold (and few enemy junglers will let that happen)... If anyone catches you sneaking around, it's useless. In addition, the MS buff starts when you kill the monster. Great for stealing a buff or getting one fast when you got the clear time, but not nearly as useful as if it applied on smite (in the event that an enemy jungler found you there doing his camp). So in an effort to keep 4 jungle items that all have decent benefits, I was wondering if anyone had any ideas on how to fix the item.
I personally can only see it improving if it helped with the jungle clears or opponent interference more like maybe if it made camps do 15% reduced damage for 6 seconds or caused a camp to explode on death after being smited, doing a % slow to nearby enemies in addition to the movement speed buff. The clear for the % reduced damage buff would be good, and it'd allow for a slight increase in potential junglers, while the slow explosion would make for champs like Nunu and Skarner to have phenomenal counter jungling potential. What do you guys think? Any other ideas?