My opinion on this recent Urgot reflection
So in this reflection on Urgot in the recent Ask Riot article, Rioter Statikk commented on why Urgot has had such a difficult time being updated. On certain points, I agree with him, such as Urgot's kit being slightly contradictory, but on the thematics I kinda disagree, so I thought I'd post the way I see it and see if any other Urgot players might agree.
(P.s. Didn't know which bored to post on, so it's here. All hail the Urgod
)
So the way I have always seen it, Urgot is a pile or grotesque horror and is riddled with contradictions. This is due to how unnatural of a thing he is. For instance, he has died, but is no longer dead. He is a pile of obese flesh, but has artificial mobility through his legs. He is held together in a flimsy-looking manner (stitches and tubes), yet he's tanky. He has a knife, but it's also a gun. All of these things make little sense together, but Urgot has no need to care. Beyond death, Urgot is still the same killer as before, but now he is better equipped and a little more tired than he used to be. Yes he has the artillery tech to bombard enemies, but he is in no way just high tech. He is revived through necromancy, and he behaves as such. His ult is exactly the sort of thing that one would expect to be a favorite choice for a killer revived through dark means and infused with tech capable of putting him right into the fray (which is where he has always wanted to be, even in his lore).
I think I'm being unclear. Urgot was an executioner and a soldier who would not die and was always in the front lines charging in. Due to circumstances he could not predict, he has lost the ability to attack that way, but has instead been given a ranged means of fighting. This was not ideal at first, but he has made due, getting the thrill of charging into battle from his ult when he can while mastering the art of mowing down his foes. Now, this unnatural mass can't be all that energetic (he'd be too perfect if he had EVERY good trait), so he can't be relentlessly charging in 100% of the time. In fact, it's quite tiresome, so Urgot only does it when he really feels up to it, sowing chaos onto the battlefield and numbing himself to some of the pains involved in the rush of battle. While not doing that, Urgot must take it easy on his tired mass of flesh, and employs the utilization of his ranged weapons to their fullest so he himself does not have to exert himself too much to acquire the thrill of the kill. His tech even combos together nicely if he can mark an enemy first to let him fire with lock-on precision for a short time until he feels up for charging in once more. He's not a mess, he just can't perform at his preferred level of combat for nearly as long as he used to.
This may not have been the original design, but it is what Urgot has become to me. A ranged Sion-complex without the boundless energy. I think Statikk said it best when comparing his two modes (Artillery and going in hot): "The dissonance between these two identities courses throughout his entire character," but I disagree on that making him lack an identity. In fact, if his identity is an unnatural mass of flesh and tech, this dissonance fits thematically pretty well. Even in his gameplay he is an unnatural mess: A shorter ranged anti-marksmen marksmen, anti-tank tank, anti-assassin siege blob. He is a walking contradiction that provides a unique experience with his "tanky adc" outlook that you can only get from Urgot or Graves, with Graves being unable to go headfirst into the entire enemy team and have them forcefully made to flee from him like Urgot can. I keep hearing that Urgot needs a rework, but to be honest he is pretty good right now. His kit is old and there aren't too many plays that can be made with it, but you have to remember that Urgot just doesn't have the energy in him to be consistently play-making like some of these young new champs. He has a job to do and he just wants to do it and go home. He isn't showing off, and he cares not for your bulls***. He is Urgot, and he is a beautiful mess.
(Although a VU for this beautiful mess to really accentuate his curves and jiggles would be pretty cool.)
and his ultimate is excellent crowd control material to not only prevent escapes but to aid allies in need of rescuing. If an enemy Yasuo was using his ultimate on an ally, Urgot could just stop him immediately. I also tried some unique builds and they pay off, like using
and
. I mostly find him as a team player though. With armor reduction, crowd controls, and distant missiles, that benefits the team offense. With offensive items that shield him from all incoming attacks, Karthus can barely finish him off. It happens to me all the time when I play as him.