Dusk Fire Grasp
Why is it that DFG Gets removed for making mages more burty, in a downward spiral, when Dusk Blade will do the same thing for ad champions that can use it. Here is the context for the DFG removal, and if adcs, or ranged champions, or melee with a gap closer and escape can trigger this, it would be fairly simillar to DFG
Our initial goal with Deathfire Grasp was to make a "tank-busting" item that could do exactly that: bust down tanks when they're knocking on the front door. After the introduction of Liandry's Torment, however, tank-busting was replaced with tank-burning and, instead, Deathfire Grasp became the item for assassins to stack another nuke spell on top of their already burst-heavy kits. While we like to keep itemization options available for those who want it, the sheer existence of Deathfire Grasp has given us a few headaches in the past and present:
1.) Adding Deathfire Grasp to a bursty kit really amps up that "woah what happened to me" moment when someone nukes you from orbit. In the past, when we see mages pick up a DFG to double-down on their burst, we've had to balance around that champion which, in turn, makes them even more reliant on DFG to blow people up (or they get changed so much they find an alternative playstyle). Vicious cycle.
2.) Deathfire Grasp also adds a lot more reliability to a mage's assassination attempts, which means they need to commit less for them. If, for example, Ahri only needs to use one charge of Spirit Rush to nuke her target (with DFG + Q + W), she frees herself to use her other two charges to get back to safety. If we accept this will always happen with DFG, Ahri ends up without a lot of extra 'power budget' to do other cool mage-y things like sustained damage or kiting.
Here is Dusk Blade and it sounds similar, why is it that Riot Removes a Mage item, but then adds a ad item that will eventually be abused and have to be nerfed to oblivion, or removed.
Here are a couple champions that I think would be able to use it effectivly
q in and then hit them with a blood price w and smack them a bit
jump stun and wack em up
jump in and knock them up then hit them more
alpha couple autos boom
duh
duh
works well with his high damage and couple autos for burst
if you time it right with the 4 hit crit system that is a ton of burst
jump on them knock them up, stun dusk triggers or ult
why not? q with stacks get them low, then they die, on first q not second or third, why waste a q on an enemy twice
works a bit like zed and talon
Let me know what you think in the comments