The Problems in Division V
As a person who has struggled from Bronze to Diamond, I can speak from experience here.
Division V. Anything.
It's terrible.
Around 50% of my games in Division V end up having someone who isn't just toxic, but has one of these qualities:
- Death threats
- Intentional feeding (walking straight into enemy turret)
- Give me my role or I'm going to be pissed all game, flame, and feed
- Child-like behavior (am I back at the preschool playground?)
- Itemizing to increase one's own score, but not to win the game
I have some speculation as to why these things occur.
- People are sitting at 0 LP, and are hyped. They become easily tilted and salty.
- People who don't care. They got their border. They don't care about climbing, they just want to play their required games.
- Honest to god boosted players, who fall under the second category, but are significantly worse in all aspects.
I don't think Riot can do much about the first point, but I think I have a solution for #2 and #3.
Solution: Keep the "required activity" on an account in order to avoid LP loss, but only make it reset if a player WINS the game.
Thus, #2 and #3 are solved.
- #2: People will care about winning, and will try to achieve victory.
- #3: Boosted players are more likely to lose games. They will lose LP from losing games in addition to the inactivity LP loss, bumping them down the ladder much more quickly.
The only problem I can foresee with the solution is that it would make players devolve into type #1 people, (hyped and easily tilted) but then again, at least they are trying to win.
If you don't agree with the solution, post your reasons why, and what solution you think would be better! Thanks!