Why can't we have lower damage?

GigglesO··5 votes·368 views

I really would like to know why we are so far up the damage train, that if you build full tank you can still get nuked in less than 2 seconds.

Sure having someone stay alive with 50% hp feels bad because you blew your full load... but what feels worse is getting burst in 2 hits even though you built 5 tank items + boots.

5 Comments

Jbels3 votes

Because damage dealers and champions specifically designed to augment damage dealers are the only classes in this game that matter. Asking for anything else is...dare I even think it...threatening the possibility of VARIETY. You shut your damn mouth, we don't NEED that kind of thing in this game

Meep Man2 votes

I really would like to know why we are so far up the damage train, that if you build full tank you can still get nuked in less than 2 seconds.

This is a lie for Tanks that you actually play not to die.

Nhifu1 votes

Cause solo queue, you just had bad luck man :P

As you play more games, make more friends and play premades you'll notice that you will take less damage the better your team knows how to use proper zone control

Rafatinoni1 votes

It would cause burst champions to be weaker because it's very important that they're able to kill a squishy with a combo, this would make it harder. It would also probably cause ADC's and pretty much any other champions that can deal nice amounts of damage over time to be quite stronger since they would be able to survive bursts easier and still being able to deal decent damage. I don't know how much % damage reduction you're talking about but I think it's fine right now. This is just what I think, though.

GigglesO1 votes

{quoted}

It would cause burst champions to be weaker because it's very important that they're able to kill a squishy with a combo, this would make it harder. It would also probably cause ADC's and pretty much any other champions that can deal nice amounts of damage over time to be quite stronger since they would be able to survive bursts easier and still being able to deal decent damage. I don't know how much % damage reduction you're talking about but I think it's fine right now. This is just what I think, though.

Well I feel like we need to solve that with some balance changes to tank items then. We could make it actually rewarding to pick up tank stats again...

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