Zoe rework idea
Despite the fact that most ideas on here are terrible i have an idea i feel worth sharing
So Zoe is an odd champion, one of the most popular champions worldwide and meta relevant almost entirely of the time since release, zoes got a kit thats loved by many throughout runeterra
Shes also got one of the most infuriating and frustrating kits to play against of all mid laners
The fun in zoe comes from the promise of bursting people and coming from creative angles, but she also has an incredible lack of counterplay in regards to her E so the idea here is to amp up her creative angle mass damage, and create a window for players to interact with her E centric trading patterns
Q: star stationary state- 1sec->9 seconds Cooldown starts on cast reactivating paddlestar launches all stars towards new direction
Gives zoe a chance to set up a star field (and draw stuff in lane) that can be launched all at once at a single unfortunate target
Also gives a lot of opportunities to trigger passive while setting up the big trap
W- unchanged- i know a lot of people dont like the rng of her w but i dont mind it, what i do find annoying is how if you flash on her she can just pick up your flash, but what kinda trickster wouldnt have an out, and if you dont flash you generally have an edge if ur a actual mobile champion
E- drowzy duration increased, asleep duration 2.2sec>>>>1sec (total time unchanged)
Gives the opponent a window to reposition when zoe sets up longer ranged or less prepared paddlestar paddling
Sleepy trouble bubble gains maximum reliability when used defensively against an all in, as the enemy falls asleep in ur star field
R unchanged- this is fine and is now also a useful tool for zoe to hide stars in unexpected places
Numbers are not perfect theyre just there to paint a picture