Zoe rework idea

Veraska·7/30/2018, 7:12:04 AM·1 votes·872 views

Despite the fact that most ideas on here are terrible i have an idea i feel worth sharing

So Zoe is an odd champion, one of the most popular champions worldwide and meta relevant almost entirely of the time since release, zoes got a kit thats loved by many throughout runeterra

Shes also got one of the most infuriating and frustrating kits to play against of all mid laners

The fun in zoe comes from the promise of bursting people and coming from creative angles, but she also has an incredible lack of counterplay in regards to her E so the idea here is to amp up her creative angle mass damage, and create a window for players to interact with her E centric trading patterns

Q: star stationary state- 1sec->9 seconds Cooldown starts on cast reactivating paddlestar launches all stars towards new direction

Gives zoe a chance to set up a star field (and draw stuff in lane) that can be launched all at once at a single unfortunate target

Also gives a lot of opportunities to trigger passive while setting up the big trap

W- unchanged- i know a lot of people dont like the rng of her w but i dont mind it, what i do find annoying is how if you flash on her she can just pick up your flash, but what kinda trickster wouldnt have an out, and if you dont flash you generally have an edge if ur a actual mobile champion

E- drowzy duration increased, asleep duration 2.2sec>>>>1sec (total time unchanged)

Gives the opponent a window to reposition when zoe sets up longer ranged or less prepared paddlestar paddling

Sleepy trouble bubble gains maximum reliability when used defensively against an all in, as the enemy falls asleep in ur star field

R unchanged- this is fine and is now also a useful tool for zoe to hide stars in unexpected places

Numbers are not perfect theyre just there to paint a picture

5 Comments

SpiritBlood7/30/2018, 9:08:03 AM2 votes

Sooo its not a rework. Its just a small nerf.

Malix Farwin7/30/2018, 11:58:57 AM1 votes

Personally i think the problem with Zoe (As a Zoe Main) that she has 2 key major gameplay mechanics when she should probably just have one.

The two i mean is:

1:) Long Range Burst combo.

2:) Can close range skirmish with W.

Remove one of those and she will likely be fine(i think option 2 is better then 1 personally, althought she should definitely still be a burst mage but it should be more fair).