IP should be more based on gameplay, rather than win or loss.
Thoughts? +1 If you have a comment you tryin to hear on the League Boards drop it down below. Much love and happy Leaegueing
Thoughts? +1 If you have a comment you tryin to hear on the League Boards drop it down below. Much love and happy Leaegueing
That would encourage selfish play and make it so literally no one would want to tank/frontline or play a utility support, and due to that increase queue times enormously.
Tanks would expect to tank damage, amount of healing done to champs, etc?
But if they die then they'd lose points. Sometimes a tank must die to stall something out or buy time for the carries to do their thing. Right now tank players don't second guess smashing their way in.
Think of it kinda like trying to get an S on a certain champ. We've all seen how chicken some people get to even go near fights if they realize that they're near that illusive 'S.'
Would fuck the entire game up lmao