The secret to balancing the game.
Buffs and nerfs are a huge part of the game. They only problem is, we see too many nerfs ad not enough buffs, and if they do buff a champion, they either over or under buff them.
How to fix:
-
Nerf/buff champions over a few patches: Riot was recently trying this with
and
recently, (graves for nerf zac for buff), and they really messed up graves this patch, by nerfing him heavily, where they could have kept him in a better state if it was a smaller scale nerf. Zac however, kinda got overbuffed, and is now the highest winrate jungler. They almost always mess good things up. If you did buff champions in need very slightly over a few patches and ones that need nerfs the same way, it would help make more champions viable, while keeping old op champions atleast decent -
Buff more champs at a time!: Riot focuses all their energy into 2 champs or so, and there is 134 to balance. Why not like 4 at a time getting small buffs until they are good? Once they get decent, rotate them out for new ones.
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Focus on reworks before new champs: I mean large scale ones. We have been waiting for an
rework for seasons now, and we have gotten quite a few new champions and not enough work on the rework. The same goes with champions like
and
where we have been waiting so long for reworks.
happened, but they completely forgot
and, of course,