Garen main, insights into rework.
For the most part, I'm optimistic about the upcoming changes on Garen. I do however see a serious problem, and that is with the E spin count scaling solely from attack speed. For starters, Garen will never utilize attack speed as well as other champions. And the spin count scaling wouldn't be enough to change that. He doesn't have an on hit effect like Teemo, Jax, Vayne, Gnar. He also doesn't have built in crit like tryn. And he can't utilize on hit effects on his E because it's too busted. And let's face it, Crit Garen is a meme, attack speed and Crit are probably two of the least desirable traits to try and build for on a champ like Garen. Nobody is or is going to be pulling that off with any consistency against people that are actually good at this game. There's an abundance of CC and dashes in the game nowadays, and he's too easy to kite, and with the upcoming W change will be easier to kill. So I'm guessing the change is more geared toward tri-force. And sure, I like building triforce. But realistically, he doesn't utilize triforce as well as a lot of other triforce users, because he can't constantly proc it like Fiora or Jax, or even Nasus. His cd on Q is too long and he can't proc it while spinning. Fiora would get off two or three times as many proc's vs Garen in a fight. Triforce is good on Garen though, but that's because it's a good item in general, but it does have stats that Garen needs. Health, cdr, movement speed, AD, the procs are ofcourse a bonus both in fights and for splitting. But, triforce isn't always the move. If I'm facing a Malphite top, with a tank jg on top of that, Garen needs to build Black Cleaver. Especially if his adc manages to get a lead. The move is to build BC, tank up, and try to apply the armor reduction in team fights. Being pigeon holed into building attack speed only to increase E spins is only going to make Garen less viable in high elo. Garen needs more ways to scale, more versatily, not less. The good news is, is that the fix is simple. I would recommend to either change the spin count scaling to bonus AD, that way people can still efficiently utilize not only Triforce, but also Black Cleaver, Ghost blade, Deaths Dance, even Infinity Edge. Another possibility would be to just lower the scaling percentage given from attack speed, and add in a Bonus AD ratio. If you read this, I very much appreciate it. Please consider this before moving forward with your proposed changes.