Windwall items, jungle upgrades, tenacity items, items with some negative stats etc... why not?

antymattar·6/28/2015, 6:43:50 AM·2 votes·568 views

Items are fun for the whole family are they not? While a lot of people are happy to see new champions(myself included) I think a lot of people would also appreciate new items. Here are a few general ideas that have been sitting at the back of my mind for a while now.

Wind-wall-esque items or on-demand-spellshield items - The game currently only as a proactive defensive anti-spell item, however it is defensive against pretty much everything that deals damage. It would be interesting to see an item that perhaps generates a short and small windwall or a spell-shield or something that allows the players to dodge spells in ways that might be cheaper but would not allow for dodging of everything. Currently / do not fulfill this role as they are reactive. You can only use them once you are already effected by an ability, which can often times spell disaster and be too late. is somewhat uncontrollable.

More Jungle paths - Why stick to just four? Why not machete paths that allow for "swallowing" of buffs and later reactivating the item to grant the buff to allies at perhaps an amplified bonus or a shared one. Another upgrade idea was one based entirely on vision placement, where the players maximum ward count is increased and the item passively can place wards, or a machete upgrade that allows the player to cast smite on allies to heal them. Heck, if toplane can run smite, why not support?(dont take me too seriously on that one) There can be so many more upgrades to the machete : Buff sharing, vision, ally healing, scouting, pushing, mobility, illusion creating etc.

Items with negative atributes - Hear me out on this. An item that offers some really unique aspect that changes the way you play the character BUT at a cost. The idea has always somewhat captivated me. Suppose you have an item that transforms shields into heals, BUT makes all healing you receive other than this source less effective, or an item that grants an active that grants you a rather impressive steroid but after this steroid, you take a noticeable debuff as you are exhausted. Another example would be an item that grants a shield as a rather low-cooldown active, but removes some health-regen(for when you are against a poke heavy lane. There is nothing more frustrating than siting against a tower and doing nothing because as soon as you go into lane you get poked down and punished for every cs.)

More tenacity items - This is pretty self-explanatory. There are currently only two items(and an elixir) that grant tenacity - , and . It is a rather poor selection. Who even builds besides and some ?

Skillshot items - There are none. All items with an interesting active that is not local(effects only you or only an aoe around you) are on-click. I think this impacts the design-space of active items like or (not that BORK needs any work, its just for example's sake.) A skillshot creating item could afford to utilize a far greater effect fur the uncertainty payoff that it gives.

Pet items - Yeah I know, the new devourer has pink wolf, sue me. Riot has tried for a long time to come up with a pet-commanding champion in several ways, but what if this pet took the form of an item that would allow you to control the pet. Think of it this way, like a wisp that follows you, that you can command to do things with the item. Click on an enemy, then the pet goes to attack the enemy, otherwise it can be used to scout by clicking elsewhere. Downsides could be that it might cost some gold to resummon a pet or maybe the pet follows you back, so using this outside of lane could be unwise if you are being chased.

Thanks for reading. In general, what do you think about more item variety yourself?

9 Comments

antymattar6/28/2015, 11:00:49 AM1 votes

shameless bump

MLDzXnRRR6/28/2015, 11:07:03 AM1 votes

The game is so popular, because it's simple and straightforward. The most popular mode was URF - mode that was making the game even faster and more brainless, not more complex.

Summonerrr 16/28/2015, 12:24:00 PM1 votes

I just want some more items that inflict greivous wounds, one item that is viable only on two MAYBE three roles cough item 3165 cough is clearly not enough.