Melee, Ranged, Mage And Keystones

MiTsuO Akai·9/3/2016, 5:14:54 PM·1 votes·372 views

Melee players have too many options when it comes to Keystones while Mages have too few and ranged have almost none because they all do half damage if your a ranged champ. The last comment also hurts mages because most of them fall into the ranged category. Deathfire touch, IS AWFUL!!! From what I gather, its suppose to be for mages but is clearly a bad choice for them because of how it has less effect for their spells. That is the reason that EVERYONE who isn't a melee usually goes thunderlords. It's the only thing that doesn't give half effects for them. Sure you have adc's choosing different for whatever reason but if you ask them I'm sure they'll tell you about the unfairness in having half effects while going up against someone who gets the full effect of the keystone. So here's my suggestion. Let's give Mages the FULL EFFECT of DeathFire Touch and lets take away the half effect from either grasp of the undying, fervor in battle, or warlords bloodlust for ranged champs. I point those out because we know mages won't use them and it evens up the grounds for ranged champs, who are now being nerfed, to atleast have a keystone to go to. OR we could just revert all of these changes that are TBH RUINING the game and go back to the old masteries which were NOT A PROBLEM AT ALL!!!

P.S.: I don't play on this profile so don't look at the game history on this profile as a way to gage your response. This profile is strictly for BOARD USE ONLY!!!

THANK YOU

0 Comments