Support Rework Proposal

Meserion··1 votes·463 views

As we've seen with the queues in matchmaking its clear that the preference for supporting in LoL is not a even 20% with 20% being 100 divided by 5 roles equals 20. I'd be more inclined to say it is 10%, that is REALLY bad. One of the core roles in the game has a very low popularity which is one of the major reasons matchmaking takes forever to find a group unless you queue as a "support" or "fill".

I support, you might support, but sadly we are a minority.

I can properly support, so I can see why people don't prefer it, its very passive, you can expect to do very poor damage if you play a true support, you will almost never get credit for the big plays but will generally be blamed for misplays, and probably worst part is you don't get to play your choice of a support, only what the team needs if you're serious about winning.

For the sake of the community as a whole and for the fact that matchmaking takes too long unless you play normal blind pick, the Support role needs a rework. One of the reasons supports exist, is that the pros needed a player that could "run-on-poverty", in terms of gold, while also protect their vulnerable ADC while the ADC farms all the gold. Another reason, is they needed someone to initiate or act as a bank for crowd control and utility items. Crowd control is not really an issue anymore, and those utility items will be bought by more than just the support if the situation calls for it; so at the end of the day the only big problem is gold.

In order to solve this gold problem, we will first need to remove the gold income items or else change them to normal items because the change I propose would make the gold income items cause an overflow of income.

To calculate all of this I first had to calculate 100 cs in 15 minutes, I used this webpage to do it LoL Creep Calculator).

The approximate gold from cs of 100 minions is 2,126 gold; remember that number.

My idea is to remove the Mastery Keystone Bandit in the Cunning tree, move Runic Affinity to Bandit's location and in Runic Affinity's position, a new mastery called_ Capital Gains_ (a placeholder, its hard to invent good names...).

Capital Gains

_Gain 100% bonus gold from minion kills in lane while an ally is nearby. Killing a minion gives you the debuff called** Minion Tax**, reducing the gold gained from minions in lane by 50% for 1 minute (max 3 stacks). Whenever a allied player kills a minion, remove 1 stack of** Minion Tax**. _

Comments: So if you are duo laning, you basically swap minion kills back and forth and if you only get 50 cs by 15 minutes without this mastery that is 1,063 gold, but if you have the mastery and you switch off with your ally successfully you'll have the same amount of gold of 2,126 if you had 100 cs at 15 minutes. Its set in a 3 stacks debuff system so it gives room for practice and puts a skill ceiling on this mastery for teammates to master.

No longer is there a need for a player to "run-on-poverty", now both players in a duo lane can get plenty of gold which gives players more potential and diversity in lane. Playing support, would no longer mean having no gold and no options, now you will have more choices and more gold to play with without seriously impacting the gold gain of your ally in lane.

My hope is Riot will see this proposal and implement something similar. This could be a solution to the matchmaking woes we're currently experiencing and improve the overall mood players have with Riot these days.

Thoughts? Comments?

1 Comments

Meserion1 votes

bump, this post got buried... by randomness.

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