Temporary Karma buffs

jocomotion··4 votes·2,396 views

Well I looked at surrender @20 and I see only two champions changed thus far (Fizz and Kalista). I assume either Riot is testing changes so far and doesn’t know what to do or they’re fixing the bugs on the PBE. Because there are a lot of gamebreaking ones right now. Well while that’s being sorted, I have come up with some temporary buffs for Karma before her mini-revert hits, since Riot said they’d buff her.

Inner flame (Q)

  • Magic damage changed from 80/125/170/215/260 (+60% AP) to 70/110/150/190/230 (+70% AP) Reasoning: make Karma’s poke more bearable to play against without also killing AP midlane Karma

Soulflare (RQ)

  • Bonus magic damage changed from 25/75/125/175 (+30% AP) to 25/75/125/175 (+20% AP)
  • Second explosion damage changed from 50/150/250/350 (+60% AP) to 75/150/225/300 (+80% AP) Reasoning: Same as Inner flame, and make hitting the second detonation of Soulflare more rewarding and hiring point blank soulflare less rewarding.

Focused Resolve (W)

  • Range increased from 650 to 700
  • cooldown changed from 12 at all ranks to 13/12/11/10/9
  • Damage increased from 60/110/160/210/260 (+90% AP) to 60/120/180/240/300 (+100% AP)
  • Ticks of damage changed from 2 to 3 Reasoning: Make Focused resolve more rewarding to use as a damage source and incentivize her to keep in mid range during fights

Revitalize (RW)

  • Range increases from 650 to 700
  • Healing ratio changed from 20% (+1% per 100 AP) missing health twice to 60/80/100/120 (+35% AP) (+2% per 1% missing health) health twice
  • maximum single heal: 180/240/300/360 (+105% AP) Reasoning: Make Karma’s heal a more effective tool for support and AP Karma and a less effective tool for tank Karma while keeping it as a clutch survival tool

Inspire (E)

  • shield changed from 70/95/120/145/170 (+50% AP) to 70/105/140/175/210 (+60% AP)
  • Movement speed bonus changed from 40/45/50/55/60% over 1.5 seconds to 40/45/50/55/60% decaying over 2.5 seconds Reasoning: Buff Karma’s shield, but in exchange make catching her more likely by reducing movespeed effectiveness

Defiance (RE)

  • Primary target bonus shield changed from 30/100/170/240 (+60% AP) to 30/85/140/195 (+50%)
  • Movement speed bonus changed from 40/45/50/55/60% for 1.5 seconds to increasing current movespeed bonus by 5/10/15/20% on the initial target Reasoning: Buff Karma’s primary shield while keeping Mantra shield strength relatively the same. Movespeed bonus changed for consistency.

And there, I believe this would make Karma both stronger and less frustrating to play against, all while keeping the same level of enjoyment current Karma has, AND with no big changes so when she gets more work done to her it doesn’t come out of left field. Karma

3 Comments

IxtaliKing2 votes

I think the RE bonus shield and W ratio buffs are a bit overkill, and I'm not sure about those RW healing numbers (although I agree with the goal), but everything else I'd be pretty happy with in the meantime.

jocomotion2 votes

Actually believe it or not that RE bonus shieldings technically a nerf. The goal was to buff base E strength but keep RE around the same, so I lowered RE’s bonus base and AP ratio shielding. As for W your argument is fair, I think it’d be fine since it’s single target damage over time, but I can definitely see it being too good.

I agree with the RW though, honestly idk what the actual numbers would look like.

IxtaliKing1 votes

Ooh I read the RE numbers back to front mb lol. In that case I agree xD

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