Why are there no AP damage items that do percent health damage?

hemitris·10/8/2014, 7:07:09 AM·2 votes·5,865 views

Blade of the ruined king can chew through champs that stack health and armor, but AP champs can't do very much against champs late game that has a large amount of health. An AP champ can use all their moves on a bruiser with no MR and still get killed by someone stacking full health without blinking. Explain to me balance-wise why this isn't a thing?

9 Comments

LegendaryLemur10/8/2014, 7:09:46 AM8 votes

?item 3128 ?item 3151 ?

8nEsVUsJJD10/8/2014, 7:09:42 AM5 votes

Liandry's Torment perhaps? item 3151

67chrome10/8/2014, 7:22:58 AM4 votes

item 3188 ? item 3128 ? item 3151 ?!!

The Mormonator10/8/2014, 7:13:24 AM4 votes

The Bidoofus is real.

Wardism10/8/2014, 7:10:05 AM2 votes

im assuming you mean percentage max health. otherwise item 3151

BuzzinTate8/1/2015, 8:38:39 AM1 votes

I think the distinct difference between AD and AP is what matters. Attack damage, Has Criticals, Percentage health stacks, Lifesteal, ect that are all about having a high Damage per second and dont rely on spells.

Meanwhile AP is about High burst damage and relies on spells.

Deep Terror Nami10/8/2014, 7:15:43 AM1 votes

Well, BotRK isn't used by every AD champion, for one. BotRK is bottlenecked by attack speed, which only goes so high while still being useful. And AP has Liandry's and DFG. Imagine Heimerdinger turrets pounding on you and dealing percent damage each hit, not capped by a single dot like Liandry's.

Raxxxus12/14/2014, 2:31:43 AM1 votes

Agreed, so many champs with means of doing Ad dmg for % of a champs health well Ap champs are left out in the balancing, i feel things are being unfairly balanced in favor of ad champs, since Ad items are cheaper then Ap items which already give ad assassin champs strong early game damage to shut down ap champs if they are not constantly paying attention, so know if the ap champ tries to get health ap items for survive-ability all the ad assassin has to do is get a Blade of the ruined king and bam the ap champ is back to being picked off in 3 shots cause of the dmg % of health the ad is given, not to mention the ad champs have higher base movement speed as well so they can easily dodge most kindas of range damage you try to hit them with, i feel theirs some strong issues between these match ups that need correcting to make things actually balanced but for not work on fixing the damage % of a champions health that's only given to ad champs, ap champs diserve a better chance at fighting.