Everyone is talking about Poppy's new ult, but what about her W?
http://4.bp.blogspot.com/-qhkARaVpWfc/VlTE0LZM60I/AAAAAAAA1PY/J4bs0Bzr5tw/s640/Poppy_Splash_0.jpg
Steadfast Presence (W): 50 Mana 24/22/20/18/16 sec cooldown "Passive: Poppy gains X Armor and X Magic Resist (12% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health. Active: For the next 2.5 seconds, Poppy gains 27/29/31/33/35% Movement Speed. While Steadfast Presence is active, she stops enemy dashes in an area around her, dealing 70/110/150/190/230 (+.7 AP) magic damage."
While Steadfast Presence is active, she stops enemy dashes in an area around her, dealing 70/110/150/190/230 (+.7 AP) magic damage.
That is MASSIVE. Poppy now hard counteries a large portion of champions in the game. Off the top of my head, these are abilities with dashes.
Q
R
R
W
Q
E
E (Maybe? Will have to check on PBE.)
W
E
W (Or E, I have never played Corki so not sure which one is which. :P)
R
E (Maybe R)
Q
Q
Maybe E
E
E
Q
E + Q Combo (Maybe? Morg's Q doesn't even stop this thing.
Passive
Maybe E (Like Gnar this is more jump-like)
Q
W and W + R
Q and W
E Maybe
E
R Maybe
Q (Maybe, this is a sort of self grab)
Cougar W
R
E (Ironic)
E
E
Qx3 and E (As a Riven main, this terrifies me)
Q
E
R
2nd Q (Maybe, like Naut this is more of a self grab.
W Maybe (Like Gnar + Kha'Zix, it's a jump.)
E
Q
Q
E
E
E
E (Maybe, again another jump like)
That, is a lot of abilities. Poppy with a single button can turn these all off in an area around her. People constantly complain about Yasuo's windwall and how that negates so many abilities in the game, how come Poppy's is any different?
On one hand, I'm actually kinda excited to play against this as a Riven main simply for challenge. On the other, someone with the ability to hard-counter anyone with a dash-based gap closer is crazy.