Mastery level 6 & 7 are a joke.
Title says it all. The actual skill with your champion means nothing towards unlocking these. Quote from Riot:
When we launched Champion Mastery, our goal was to recognize you for playing the champs you love, and give you feedback on how well you play them. We tackled the first part with Champion Mastery ranks (levels), and implemented the second with the grade system shown at the end of game screen. Now we’re excited to add another dimension to leveling up with the system, with a higher emphasis on demonstrating your actual mastery of your favorite champs. With new requirements in order to earn them, Mastery Levels 6 and 7 show off your skill as well as your dedication. First, demonstrate your familiarity with a champ by reaching Mastery Level 5 Champion Mastery Level 6
- Once you’re Level 5 with a champion, earn an S- or higher in a champ mastery-enabled queue, you’ll unlock a Mastery token for that champion
- To unlock Level 6 using Hextech Crafting, combine 2 Mastery tokens plus one of the following: 500 blue essence, OR a champ shard of the same champ, OR the champ permanent of the same champ. Champion Mastery Level 7
- Once you're level 6, the next time you earn an S or higher in a champ mastery-enabled queue, you’ll earn a Mastery token for that specific champ
- To unlock Level 7 using Hextech Crafting, combine 3 Mastery tokens plus one of the following: 600 blue essence, OR a champ shard of the same champ, OR the champ permanent of the same champ.
We structured the performance requirement and cost in this way in order to ensure this builds on the former system, rewarding a combination of skill and participation. As you rank up, you’ll unlock new mastery badge emotes, new loading screen border flags, and the announcement banner upgrade to indicate your higher skill. To make it easier to unlock the level once you’ve earned your Mastery tokens, we’re adding a mystery coin that yields a random champ shards that’ll be available for your choice of IP or RP. The mystery coin and Champion Mastery levels are only some of ways we’re expanding the value of shards and loot (especially for players who already own every champion), and we’ll keep looking for more. We’ll be enabling this feature for testing on PBE in the coming days, and we’re looking for your feedback. Leave us your comments and questions below, and we’ll meet you leveling up mastery of our favorite champs!"
So, I have 300K mastery points on Riven, I want her to be level 7 first. In order to do so I need:
- 6 other champions at level 5.
- Get an S- or higher on all 6 of those champions.
- Shards for 3 of these champions or 1500 blue essence.
- Use the 6 champion mastery tokens to get Riven and 2 others to level 6.
- Get an S- or higher on all three of the level 6 champions to get MORE tokens.
- Combine all 3 tokens + 600 essence or another Riven shard.
(This is all under the assumption that you can only get 1 token, and need level 6 tokens in order to make level 7. Which is sadly probably true.)
Congrats! Riven is now level 7. Too bad it has nothing to do with my actual in-game skill.
Another quote from Riot Socrates:
Champion mastery offers a few reward paths, for example loot is granted from champion mastery achievement.
Levels are a bit different. Levels 1-5 are about skill + participation, with more of the weight being on participation. Level 6+ are going to have more of a skill component, starting with this. For 6 and 7 we're sticking with the original reward scheme but other options are still on the table for future levels.
"Level 6+ are going to have more of a skill component,"
There is no skill component here, this is all about how lucky you get with crafting boxes and how many champions you already have at level 5. I guess that one guy with 2 million something Mundo points isn't getting it.
Rant over, honestly kinda pissed all my hard work into Riven means I know have to work my butt off playing 5 other champions just to reach level 7.
EDIT: There were some recent red posts on PBE that confirmed you can get multiple tokens per champion. So, my mistake in not understanding the system. I still disagree that the system is tied to the hextech system instead of the already existing mastery point, but I like the fact you need to earn an S in order to reach the next teir.