Agreed, I mean look at fencing, a fighting style that completely revolves around the idea of brushing attacks aside rather than blocking the blow head on. Even shields weren't used to block blows head on but to deflect the attack at an angle. Battles are about endurance just as much as skill, and anything a fighter can do to reduce the strain on themselves is a big boost to their chances of survival.
Not saying that Ralanar doesn't have a point. In fact in a lot of ways I think he hit the nail on the head. Animation/Anime is definitely a big part of what lead to the current idealization of fantasy warfare. If you look at how the public previously viewed such things (Knights defending with words like stalwart and guardian commonly being used) and even in a lot of old fantasy movies with armies clashing shields together the public's idea of what skill looks like in battle has drastically changed.
Now I agree with you and think that in a lot of ways Anime had it right, dodging is better, although do to how much easier it was to animate I wont claim that there wasn't a bias there. Anyways, I think anime started off on the right foot, but do to the tendency to push things to extremes it is a big part of what led to the public's view of battle shifting fairly significantly.
TLDR
I think you are both right, dodging is a major part of skillful combat that wasn't previously appreciated. However Anime/Animation took it to extremes and is what changed the public's idea of what skillful combat looks like, pushing it far beyond reality.