@Riot. Have you considered?
Have you considered making items with multiple different passive's and which passive you get from the item depends on your Champions subclass?
I hear alot of Ranged vs Melee arguments thrown about. This idea could be used as an opportunity to allow for utility from both sides Without having one classes unitended use force the item to be nerfed.
##Increases diversity and allows more levers for Balance on item's
Please tell me what you think