Unless they have ignore-able damage I'm unwilling to call them a tank.

GigglesO··2 votes·287 views

I really want tanks to get a durability buff, but what they really need is a damage nerf followed by a durability buff.

I honestly think tanks and support dealing higher damage has also lead to this damage fiesta.

Please nerf damage.

9 Comments

SEKAI6 votes

What is the point of tanks if they literally pose no threats to the opponents? Do you want every single tank champs to have taunt in their kit? Or do you want every tank champ to have like 3 or 4 hard CCs in their kit?

GigglesO2 votes

Someone didn't play seasons 1-3 of league where damage soaks didn't nuke enemy adc's but were a threat because of damage over time.

They also did this thing called body blocking for skill shots. Its this thing where you block every single skillshot for your adc, just by standing infront of them.

Also, it allowed initiates to occur without risk of instantly dying.

SEKAI2 votes

{quoted}

Someone didn't play seasons 1-3 of league where damage soaks didn't nuke enemy adc's but were a threat because of damage over time.

They also did this thing called body blocking for skill shots. Its this thing where you block every single skillshot for your adc, just by standing infront of them.

Also, it allowed initiates to occur without risk of instantly dying.

lol, you've never played season 1-3 then.

Because especially season 2 in particular, was the literal definition of tank meta, on a far worse scale than this.

Tanks didn't just dps you down, baby, then ran at you, dived your turret, and then 2 shot you under your turret; Olaf in particular was pretty good at this, so good in fact he was a favourite in tourneys and they nerfed him into the ground not long after. Olaf was followed by champs like Shen, Mundo, J4, Amumu, and a few others, who could easily pull off similar feats with the "metagolem" setup; most games in S2 would also consist of at least 3 tanky champs per team for this reason.

If you're going to quote the fact teamfights were longer then it's a global damage thing, everybody had higher time-to-kill in previous seasons; but tank characters definitely did not lose out the time-to-kill with other classes previously, or at least not by that much.

....

EDIT: It isn't that tanks should only be made completely avoidable, because that literally destroys the point of having tanks; tanks are never supposed to fight on your terms, they are there to force you to fight on THEIR terms. The deal with tank balance is to manage how much threats they pose without having them being overbearing. That's the point, not whatever you're pushing.

GigglesO3 votes

Olaf wasn't a tank. He was a bruiser. Get it straight.

Done252 votes

{quoted}

Olaf wasn't a tank. He was a bruiser. Get it straight.

^^^^ This. He's a Juggernaut. He kills real tanks like Amumu or Sej.

SEKAI1 votes

{quoted}

Olaf wasn't a tank. He was a bruiser. Get it straight.

Still, that's like a side point of what I was making...

meowwow72 votes

oh tanks do have ignore-able damage but at the same time those base resistances of around 30 or so also tend to be ignore-able

INT then ULT1 votes

Itemizing against tank damage.

That just sounds wrong.

meowwow71 votes

idk since if you are building defense for against mages you essentially just built defense against the tank since they mainly do magic damage

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