Okay, so Koggy is supposed to be a late-game Hyper Carry
But he works best building Trinity/BorK and spiking mid-mid/late and taking advantage of his really high base values. Since, y'know, the only steroid he has is his passive Q attack speed. His W is great and all, but there's no incentive to build anything other than IAS for it (and AP if you're going AP Koggy). His Ult has a bonus AD ratio, but it isn't particularly amazing. Base damage is great, though.
Does this strike anyone else as weird?
Kog gets built as a mid-game champ. His win-rate curve reflects a mid-game champ. His massive base values and general lack of scaling supports a mid-game champ.
If Koggy is supposed to be a hyper-carry, wouldn't it make more sense to have lower base values on his skills and have them actually, y'know, scale with relevant stats?
Who needs weak mid games?