Katarina, the Flash Assassin [A Rework]

Mãge··27 votes·3,625 views

Hello Boards! With the Assassin changes coming up soon and the hype spreading across boards, I thought it'd be perfect timing to release another one of my takes on a Katarina rework. I've done a few of these in the past, so heres a link to one of those older posts if you so desire further reading of my past work :^)

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/ghBW8GEM-katarina-the-sinister-blade-a-rework-concept

With that out of the way, let us begin!


Katarina, the Sinister Blade

Katarina's been an iconic League of Legends champion for quite some time now. She is and has always been the flashy point-and-click reset assassin throughout the ages, and this rework doesn't aim to change that by adding skillshots or the like to her kit. Instead, this rework aims to introduce subtle mechanics changes that will make Katarina flashier than ever in the right hands. That being said, this rework concept focuses on the thing that makes Katarina a truly sinister blade - her blades!.

Base AD (adjusted): 41 (+1.2 per level)

Flash Steps (Passive): Katarina's basic attacks on enemy champions apply Flash Tag on them for two seconds. If she attacks an enemy marked by Flash Tag, Shunpo's cooldown is instantly reset. Enemies marked recently with Flash Tag cannot be marked again for quite a long duration (40s+).

Katarina's new passive is Flash Steps. Whenever she attacks an enemy champion, they're marked. Attack again to refresh Shunpo's cooldown. It's that simple. Of course, there's a catch or it'd be a tad too strong. Shunpo no longer deals damage, and Katarina only has so much burst damage without channeling her new ultimate, which we'll dive into as we progress into the rest of her kit.

Bouncing Blades(Q): Katarina throws a dagger at a target, dealing damage and marking them for six seconds. The dagger bounces to up to three additional nearby enemies upon striking the first target. Katarina's attacks consume the mark to deal bonus damage. The final target marked is dealt triple the normal mark damage if Bouncing Blades bounce at least once. Deals magic damage and scales off ability power.

Cooldown: 13 seconds

Katarina's focus is on her blade mechanics, so her bouncing blades should reflect this. If she bounces them properly in lane, she'll be able to harass enemies for tons of damage. If her enemies play smart however, then they'll take half damage or none at all. Her bread and butter knife throwing ability therefore has increased damage in certain usage scenarios and decreased damage in others. It's up to the skilled player to find, and sometimes create, those opportunities where Bouncing Blades will deal the most damage.

Shunpo (E): Katarina teleports to a target's location and gains a lot of damage reduction for three-fourths of a second. Does not deal damage.

Katarina's flashy moves are proof that she's the master of speed - and her speed sets her apart from her fellow assassins. Coupled with her new passive, Katarina should feel quicker than ever. She'll be flashing in and out of teamfights with relative ease. Of course, this comes at the cost of damage. Without any meaningful base AD to back up her attacks, she'll be doing less damage than a support if she hasn't marked her target with Bouncing Blades before teleporting in and out of the fray. Shunpo's range is 700 - if her opponents land any meaningful hard crowd control effects on her, she'll be toast even if she manages to teleport out if she doesn't cast Voracity to reset Shunpo's cooldown once more. That comes with at the huge cost of putting a high cooldown ability out of use for a while, of course.

**Voracity(W):**Katarina gains the ability to cast any one of her other abilities, even if they're currently on cooldown. Voracity's own cooldown is reset if Katarina scores a kill.

Cooldown: Very high

Katarina's old passive is converted to an active. When she casts Voracity, she'll be able to cast any one of her other abilities instantly, not so much unlike Zileans' ol' Rewind. This ability has a really high cooldown, but can reset Katarina's ultimate if need be. Katarina can be allowed to reset her most impactful ability simply because of it's difficulty of use - enemies can seriously damage or even kill Katarina if she misplays.

Death Lotus(R): Katarina whirls violently, throwing twenty daggers at the three nearest enemy champions over four seconds. Each dagger deals a very low amount of physical and magic damage, but applies on-hit effects on every other dagger (synergizes heavily with Nashor's tooth). This ability scales off both physical damage and magic damage (attack damage causes daggers to deal slightly more physical damage, while ability power increases the magic damage dealt by a lot). The final two daggers each apply on-hit effects twice.

Cooldown: High

Katarina's new ultimate applies on-hit effects at the cost of base damage. She makes up for the lost damage with Nashor's tooth, but she can also build items that grievously wound her targets. Overall, her ultimate will deal less damage than it did before over a longer duratino, at the added bonus of having increased utility and slightly increased range. Katarina's new passive almost guarantees that she'll be able to dart in and dart out in less than two seconds for poke damage, but she can also use that increased mobility to position herself far ahead of her enemies to block their escape path and make for an absolutely devastating Death Lotus.


Summary

The goal of this rework was to solidify Katarina's role as a reset assassin whose theme lies in her ability to toss blades around the battlefield while moving around at blinding speeds. If she uses her passive properly, she can cover an insurmountably large range with Shunpo in a timeframe of less than ten seconds - meaning her ability to catch up to weak, fleeing targets is unrivaled amongst the assassins. Her damage without her ultimate is cut significantly, however, if she decides to use Voracity for mobility, making the ability that Katarina so chooses to reset with Voracity an always interesting and impactful choice. Since Bouncing Blades can only do so much damage as Katarina's only non-ultimate ability, she would need a far bigger lead than she does with her current kit to cause a concern for enemies trying to outplay her point-and-click mechanics. This version of Katarina is more team-oriented - her ultimate requires some form of crowd control in order to do its job effectively because its damage is simply spread out over too long a duration.

Thanks for reading! I'm terribly sorry if the post is lacking at all in enthusiasm, but I have a fever and really wanted to get this post out before the assassin changes come about, if only to give the smallest of insights to relevant audiences! Let me hear all your opinions!

TL;DR

-Katarina's passive lets her Shunpo to a target, attack it twice, and Shunpo out if successful.

-Katarina's Q bounces less and deals less damage, but deals more damage if Katarina attacks the final marked target. -Katarina's W lets her reset any one of her other abilities instantly. -Katarina's E deals no damage, but gives more damage reduction for a short (0.75 seconds) duration. -Katarina's R deals WAY less damage and takes longer to fully channel, but applies on-hit effects and deals mixed damage at a slightly longer range, making her more team-oriented.

-Katarina's mobility is way up, her resets become a more meaningful choice with her new W, and needs less damage to feel like an assassin (an unfair amount of burst damage isn't the only thing that makes an assassin an assassin).

36 Comments

A Liberal12 votes

Why did you feel the need to make Katarina into a Hybrid and/or AA based champion? Literally basic attacking people has never been a part of her identity. If I wanted to shunpo and basic attack people I would play Talon.

Also this rework is just ASKING for a tank assassin build.

3ofGot40ve6 votes

This seems to give her a more complex kit, I Just wish they wouldn't rework her at all ;(

Lady Hammerlock1 votes

[{quoted}](name=I Heart Katarina,realm=NA,application-id=3ErqAdtq,discussion-id=YibrZiXG,comment-id=0000,timestamp=2016-08-13T03:21:49.122+0000)

This seems to give her a more complex kit, I Just wish they wouldn't rework her at all ;(

Well so far she isn't in the big 4.so nothing will be major for her and if anything the most mechanically complex part of her kit(passive and shunpo) will remain completely the same

A Liberal2 votes

Reav3 replied to a question about who the final "Big 4" asassin was and he said, "I'll give a small hint. The 4th one is a AP Assassin as well ;)". In another comment, they have said that both Akali and Evelynn are on the list for full VGU, meaning that they won't be a "big" roster update. That leaves Ekko, who is too new to have a "big" rework probably, Fizz, whom they confirmed would be receiving "some amount of work", implying that he is not one of the big 4, Kassadin who honestly needs bigger changes than a roster update but I mean more power to them if they at least do something with him, and than Katarina.

Honestly out of all the AP assasins I find Ekko/Kassadin to be the most in need of a rework, but my gut tells me that the 4th is either Kassadin or Katarina, leaning towards Kat.

Golden Tager X1 votes

It has already been implied that Kassadin will probably only see minor changes.

I figure that it will be Ekko honestly, he has just been too much of a balance outlier, literally has received nothing but nerfs, and somehow still manages to need more nerfs every time.

A Liberal1 votes

Oh really? I didn't see the Kassadin stuff. Honestly I would LOVE if it was ekko, but he's so new idk if they will change him that much (See: Kalista during marksman update)

Warmanreaper1 votes

the last major rework is probably shaco or nidalee. AS for the the other s Zed and Katarina are confirmed to be reworked.

A Liberal1 votes

I doubt it will be Nid, as she has received a bunch of balance changes like two patches ago which is kind of odd to do if they are reworking her in a couple more patches, and Shaco isn't an AP assassin. (Traditionally)

Edit: Also, Nid was not listed on the list of champions considered for changes on the original roster post.

Warmanreaper1 votes

All champions regardless are recieving changes just because all assassin's are currently too OP, They do more damage than ADCs and tank more than the mages, ontop of the the specified people recieve changes based on their gameplay , win rate , etc. People like nidalee, zed and kat have an EXTREMELY high amount of winrate / pick rate

A Liberal1 votes

I mean I could have stopped reading at "because all assassin's are currently too OP" because if you think an entire class is OP you probably just need to learn to play around them.

If we are talking about solely winrate, there are 0 assassins in the top 10 champions by winrate, and only a few psudeoassassins below that (Jhin #11, Pantheon #20, Ahri #22) The first "real" Assassin is Shaco JG at #60.

As for doing more than ADC's... yes that is the point. An ADC is supposed to be DPS meant for killing tanks and structures (Something that most don't do anymore but whatever, looking at you Graves Caitlyn Quinn)

As for tanking more than mages... also not really? A lot of mages have access to item 3027 as well as some building item 3003. A lot also get items such as item 3116 and item 3151, not to mention that item 3157 is core on most mages. Not to mention that assassins can't really afford to build defense items other than maybe a item 3156 or item 3001, and sometimes an item 3157, unless their base damages are high which gives them access to a tank path (Ekko Akali Fizz ) They also all have low base HP and MR/Armor, but to be fair most mages do as well.

Zed has a really high ban rate because he is incredibly annoying to deal with, which I won't go into detail because literally type "Fuck Zed" into the search bar on this website and gain access to 1,000 more eloquently written Zed complaint threads. As for Nid's ban rate, i'm not really sure why you say it is EXTREMELY high since it's literally #19, which I don't consider EXTREMELY high (Especially considering that the high end of ban rates is Hecarim with 64%, and Zed with 54%, Nid's 6% ban rate doesn't seem "extreme" to me at all)

Warmanreaper1 votes

Look at the higher elos. That's bronze / silver ban rates.

A Liberal1 votes
Nut on my Butt2 votes

{quoted}

the last major rework is probably shaco or nidalee. AS for the the other s Zed and Katarina are confirmed to be reworked.

Shaco is going to get a full VGU at some point, so no. And Nidalee will likely receive small changes because her kit itself has both good synergy and versatility as is. I feel like Katarina is likely the AP champ mentioned because she's such a niche pick atm, really powerful against certain team comps, but extremely weak to most others. Her difficulty to play often depends on how good your opponents are.

Poske1 votes

They are already gonna ruin my Le bl

I wish they wouldnt touch katarina to

Katarina is an ART of Pentakilling

Atm I am Top 600 kata world

I guess Rip to 2 of my mains soon

Warmanreaper1 votes

wonder why they are reworking her.. What.. because she takes no skill? What?! She does too much damage for a difficulty 4 champion?! WHAT?! THEY SAY SHE'S EASIER THAN TEEEMOO?!!? JK.. these are all true.. she's not hard to play at all.. just like zed...

Catch1 votes

This explains why you're bronze 2, must not be spamming easy champs like Katarina and Zed enough.

Warmanreaper1 votes

This explains why people like you can't play anything besides the no skill champs in gold+ , and then end up going to bronze 5 when they suck ass at every champion. The reason me being bronze 2 is just because I don't play ranked. Too many fuckheads that will screw you over in the game, as my rank shows.

Catch1 votes

No, it's the fact that you suck and you cannot carry your equally sucky teammates. I can play any champion in the game and stomp bronze - gold elo, whereas no matter what you pick up, you will fail. This is due to your lack of game knowledge and basic mechanics. I'm not one for 1v1's, but if you truly believe you are better than me, you're welcome to pick any champion you want to 1v1 me with, and you can pick any champion in the game for me to play.

Catch1 votes

Top 600 isn't anything to brag about, buddy. Come back when you're top 50.

  • I am a one-trick Katarina smurf, 20-6 so far having skipped plat 4, working on getting diamond on this account as well.
Poske1 votes

Hash Tag seem to make Words big didnt know that didnt really wonna brag it was more of proof that i dont want her changed xd

I was top 20 World with Le bl xd

And I was top 400 kata world 5 days ago or so

I got a smurf to its already D5. Went 10,0 in placements ACC is mostly there to boost other people

lets hope they wont ruin Kata

Catch1 votes

Yeah, my account is fresh so 10-0 put me in Plat V, max I could go.

Aatrox Mid 1v51 votes

[{quoted}](name=I Heart Katarina,realm=NA,application-id=3ErqAdtq,discussion-id=YibrZiXG,comment-id=0000,timestamp=2016-08-13T03:21:49.122+0000)

This seems to give her a more complex kit, I Just wish they wouldn't rework her at all ;(

just no 750 base damage ult plz

Ahri Body Pillow6 votes

So basically, she has 2 damaging abilities.

Her q, which is fashioned to be less efficient and less powerful against a single target (kind of the opposite of what assassins are supposed to be)

And her ult, which does very little damage, but applying on hit effects on every OTHER dagger.

This rework would totally destroy her as not just an assassin but a champion altogether. I'm sorry, I just can't get behind it. Even if it means "enhanced" mobility.

iKaneki iKen4 votes

T_T a rework? Seriously? She doesn't need a rework. She's fine the way she is. And this is coming from a Katarina main. If you go in as a Katarina, blow your entire kit and can't manage to kill someone, you're screwed, you're essentially as good as dead.

Tis a nice day4 votes

I have no comments regarding your ideas and concepts, but I have to say that some of the numbers in the rework are a bit ridiculous.

Base AD 41 (+1.2 per level).

That's straight up the lowest base AD in the game. Without any autoattack damage enhancers to compensate (Miss Fortune). On a MELEE champion.

Autoattacks on most mages already feel next to useless outside of the laning phase. A base AD even lower than those of a mage will feel even more crap. Last hitting minions will be a nightmare on this champion and given how the new version of Kat has almost no use for AD, farming on Kat outside of her Q will basically be impossible until she gets an on-hit item (if she can even farm that far).

Enemies marked recently with Flash Tag cannot be marked again for quite a long duration (40s+).

For comparison:

  • Yasuo's dash on enemies has a 10/9/8/7/6 second target cooldown, deals damage, and works against minions.
  • Udyr's bear stance has a 6 second target cooldown, causes Udyr to jump to his target, stuns his enemy, and works on minions.

Shunpo-ing everywhere is certainly quite powerful but given that the new version of shumpo does no damage, only resets against enemy champions and requires attacking twice on a squishy melee champion, a 40+ second long target-cooldown simply has no place for an ability that's essentially pure utility.

Your concepts may be fine but perhaps you should leave the numbers to someone else.

Salty Jhin Main1 votes

" given how the new version of Kat has almost no use for AD," Really? Her ult applies a lot of on hit effects, no use for ad, loool. Hydra in any form, frozen mallet, whatever lol. The onhit thing sounds stupid asf tho. Like an AOE WW ult with no CC but 4x the onhit.

Tis a nice day1 votes

item 3124 item 3115 item 3091

Poske3 votes

I ll just comment your TL:DR

TL;DR

-Katarina's passive lets her Shunpo to a target, attack it twice, and Shunpo out if successful.

Sounds dumb as fk Katarina passive is what makes katarina

-Katarina's Q bounces less and deals less damage, but deals more damage if Katarina attacks the final marked target.

Final target? Rofl Gimmicky as fk

-Katarina's W lets her reset any one of her other abilities instantly.

Lel? NO

-Katarina's E deals no damage, but gives more damage reduction for a short (0.75 seconds) duration.

Champion with ressets does no Damage with 1 ability.. If only you knew of what this reminds me. Season1 katarina which got changed for the said reason

-Katarina's R deals WAY less damage and takes longer to fully channel, but applies on-hit effects and deals mixed damage at a slightly longer range, making her more team-oriented.

Gimmicky. Current duration is fine. On hit effects would cause lots of broken stuff

-Katarina's mobility is way up, her resets become a more meaningful choice with her new W, and needs less damage to feel like an assassin (an unfair amount of burst damage isn't the only thing that makes an assassin an assassin).

LEL

Let me make explain to you what Katarina is

KATARINA IS A SELFISH CHAMPION. SHE ONLY CARES ABOUT DELETING ENTIRE ENEMY TEAM.

Now any change which pushes her away from this IS just NO

Dont worry dude Riot LL ruin her. But probably not as much as you would

EveningXElephant2 votes

k

Golden Tager X1 votes

That ult sounds busted, mostly because what would end up happening is this either this build: item 3748 item 3022 item 3071 item 3102 item 3068 or this build:item 3074 item 3022 item 3071 item 3812 item 3102 , and just ulting for mass aoe destruction of unfair proportions.

Thegreatxiu1 votes

To be completely honest changing her ult like what you described would kill her. Don't hit the time but maybe the numbers and utility like you said. Also I think your concept for her passive makes no sense. "Auto attack an enemy twice as a champ who is spell based to reset a spell that doesn't do damage." Also if you're taking away the damage from two of her spells her Q will need to do a lot of damage, which won't feel good. Overall the concept seems interesting, but I would tweak a few things.

  1. Change the name of the passive to Flashy Footwork instead of Flash steps.
  2. Make the passive leave a mark on enemies hit by spells and have the mark be exploded on autos.
  3. Take away the mark on Kat's Q and instead of making the Q do extra damage to the last hit make it ramp up each bounce
  4. Make each ult dagger apply on-hits but really hit the scaling.
  5. Have ult be only 3 seconds, or maybe 2.5
  6. Make Shunpo do a little damage but not leave a mark for her Passive.

I think if those changes were made to your idea it would be fairly clean thematically and also balanceable.

Mogarl1 votes

So basically optimal trading for Kat would look like

Q(land third bounce) E AA W Q(cancel AA animation) AA E(shunpo out) and using ult would look something like E AA Q AA R E W R

CSing would probably be Q W Q

I feel as though this change might be a bit extreme though. You're making Nashor's Tooth a core item on her, and to be honest I don't think I've ever seen a Kat build Nashor's Tooth. In addition I feel like the loss of movespeed from her W is going to hurt her really bad especially now that she has to AA. Her base move speed is decent so she likely wouldn't have trouble getting her shunpo reset off immobile people, but I question whether or not she could actually match the mobility of more mobile champions, or just champs with hefty speed boosts.

I think a lot of the ideas here are cool but I'm not sure that they could be made viable and healthy at the same time.

Just my 2 cents from someone who has never really spent an extensive time on Kat.

The Yetii Rider1 votes

I give it an A for effort, and good on you for trying to encourage some synergy with a 20% CDR item that has no mana/mana regen (item 3115 )

Problem is, Nashor's actually has a really really weak build path. You only have 30 AP after 900 gold, and then you have to spend 1100 gold on not AP. Sure, it helps Kat get her passive off, but 3000 is a lot of gold for a melee champion with 41 base AD to farm up before they even have a good amount of their core stat.

Stephenizgod1 votes

Well the Q offers her too much ranged harass, we want her to have to go in in order to deal damage. Why even go in if you can deal triple the damage to your enemies, or just push them away from minions for free.

The W is too strong, her passive doesn't reset her abilities completely it lowers cool downs which forces her to really think about what she is going to do. If she goes in and kills this many people she will be able to kill this many more if she plays it right. The W you have means 2 ultimates always... you stop her first one? well here is a second one, good luck. You get away with a sliver of health? Well she ults again and you are dead.

Infinite Saught1 votes

It doesn't give her that "omnipresent" feel, and it doesn't really fix her issues with her ultimate. I would consider this a "moderate" change to Katarina. It's not really good for new stuff, but it's doesn't compliment the old stuff either.

Also, this reminds me of the 2015 tentative changes for Katarina. Except this is much worse in terms of her damage, regardless of getting mobility out of it.

redfeenix1 votes

Not a fan of the new passive...I like removing dmg from shunpo and adding more resistance

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