Let's talk about Karthus

Siegfriedx2·4/12/2017, 6:01:01 AM·2 votes·670 views

item 3190 item 3107 item 3157 item 3814 item 3102 item 3053 item 3401 item 3048 item 3026 summoner 21 summoner 7

And now item 1054 and

Adaptive Helm * Total Cost increased from 2650g to 2800g Build path: Spectre's Cowl + Negatron Cloak + 880g Unique passive damage reduction changed from [20% for 3 seconds] to [15% for 4 seconds].

I can't be the only one to notice that Riot is or either completely overlooking any impacts to new items and changes to Karthus on the last few years or really not aware of the fact they killed him.

Since 5 years ago i've seeing all my karthus main friends stop playing him on all different elos [mainly diamond 4+] because of the amount of impossible to deal mechanics and resources everyone have access.

Some time ago zed got his ult immune to item 3140 and i can't be the only one upset by how things work on reverse when we talk about Karthus.

It's time to we see a small rework on him.

Top problems:

1- Have a passive that punishes you for playing good [nothing to add if you don't die] and nothing changes if you are doing well. 2- Ult completely countered by basically everything in the game 3- Too much counter play overall on the current meta [and specially against people with low pings] 4- Low growing curve / snow ball potential when comparing to the actual meta of fast ganks / assassin domination even when played really well.

Top Suggestions [not to pick all or even more than 1]:

Ultimate:

  • Karthus ult have an area around Karthus where all targets ignore shields, invulnerabilities, heals and all forms of helpful skills during channeling. OR -Karthus ult makes the targets he recently damaged with his Q to ignore shields, invulnerabilities, heals and all forms of helpful skills during channeling.

Passive:

  • Everytime karthus lands an Q on an enemy champion he permanently gain small amounts of extra damage on his ultimate.
  • If Karthus stay more than 5 minutes without dying, he receives a gradual bonus of movement speed and ap that increases every 5 minutes without dying.

Counterplay: -Increase his Q exploding speed depending of Karthus remaining life and/or -Increase his Q exploding size depending of Karthus remaining life or -Increase his Q exploding speed depending of his level.

Snowball: -Farming a minion with Karthus Q gives extra gold

I would appreciate to see some changes to our necromancer. If you have some suggestion, please, add below.

2 Comments

Sohleks4/12/2017, 6:50:57 AM1 votes

I bet they're aware.

They're not making an "AP Randuins" just 'cause lol for no reason. It's being added to the game as a safety lever. Then they can better tune the weaker sustained ap dealers because they're otherwise hard to balance. That's because tanks are expected to gear a bit more towards toward physical so when AP sustained damage dealers get strong it kinda almost breaks the game, especially when they often have more crowd control than ADCs normally. Yes. Even Karthus with a Rylias.

If Karthus can be buffed because one class of characters has to build a new item in place of a different one that's great.

I am Bob Ross5/9/2017, 3:48:47 AM1 votes

I really like that Q damage will set the ultimate to ignore shields and such. I think his E should increase with damage as it is kept on. This is to encourage a sustained fight. And maybe if it stole some MR over time too. Just to make his E a bit interesting.