The Yasuo Balancing that we need, but Rito won't give us
The proposed change to
would not affect his damage values at all or impair his durability, rather it would address his early game's dominant presence. Surprisingly the wiki does not say he has any carry roles like
or
, rather he is a Fighter/Assassin. Neither role mentioned on the wiki says that Fighter/Assassins have a sustainable resource system, kind of what
has at the present. Often one of the big weaknesses for Assassins is a very mana hungry champion and fighters tend to build tanky so they don't have a lot of mana to play with. The simple solution to
would be to give him a mana bar. A mana bar is a finite resource that one has to itemize for which can slow down damage, however focusing on pure damage makes it more likely that the champion will be caught with no mana. Yasuo would still be able to itemize for it with
and
, but buying either item slows his damage down a bit or gives him potentially wasted stats (like too much crit). The mana costs would be as follows:
Flow: this would be a graphic that would orbit
on the ground similar to targets affected by
's silver bolts, it would exist as 3 "tiers" with each tier representing how much flow he has, with full tiers he would have a full bar effectively.
[Q] Steel Tempest: Mana cost would be 60/70/80/90/100 and each rank would now reduce the cooldown of it by 0.2/0.3/0.4/0.5/0.6 for every 1% of attack speed instead of a flat 0.6% for every 1% attack speed.
[W] Windwall: Mana cost would be 100 at all ranks but would refund 50 mana if it absorbs an enemy spell.
[E] Sweepng Blade: Mana cost would be 50 at all ranks but each successive use of sweeping blade would double the mana cost up to a max of 400 mana per cast.
**[ult] Last Breath: **Mana cost would be 100/150/200 mana and would refund the total mana cost if
manages to kill an enemy champion with the initial damage.
So the scaling was changed on his Q so there would be a reason to max it first to consider, however if the player wants a more bursty mode they can max later and maybe max his E 1st for extra damage. Sweeping blade is essentially a non ultimate version of
ultimate with a lower cooldown and being tied to minions; this change parallels with how
functions who is ALSO an Assassin. The mana refund on his W highlights the point of using his W to block actual spells and not just deny last hits.
Make no mistake Yasuo can out-scale this but it makes his "complete" build require more than 2 items to function.
is a great fit for him because of his crit passive so rushing it early would give him sustained mana, but he would not have the extra damage from
. So more decision would be required but his output would be mostly unchanged.
As an example his mana bar could be the same as Master Yi's (251 – 965)
not having a mana bar, Yasuo is basically him without a global ultimate.
and
all have significant cooldowns tied to their abilities, so that is the cost I'm talking about.
so the only other option is, MAGIC.
's Ultimate costs a lot of mana and has quite a cooldown, that is a twofold cost partially because for mages, mana becomes somewhat irrelvant late game, thus the cooldown keeps it relevant.
pays. He uses blood magic which draws power, or perhaps the 'mana' itself from his blood which fuels the powers he uses.
would improve your mana regen. Also note that the prroposed mana pool is an example idea, and would not be the CONFIRMED pool size.