Making Garen A Easy to Learn, Hard to Master Champion
I am sorry if this is not the appropriate place to do this; I don't know if there is an official place to go for something like this. I have what I believe are a couple of really cool ideas to Garen that will offer an increase in his over all skill cap while still allowing him to be good with beginners; an "easy to pick up, hard to master" champion that I know are very hard to balance.
I think Garen is a champion that has a pretty solid lane phase, but his team fight is lacking. As of right now, Garen's play style is one of two things: run in to the enemy team and blow up a squishy target, or fail to do that due to your low mobility and be a meat shield who soaks up damage for your team. While these things can be effective, they offer little in dynamic, strategic diversity.
The first change I think would be a good idea is a change to Garen's W "Courage". As it is right now, this ability has a passive that increased the bonus Armor and Magic Resistance by 20% and an active that reduces all incoming damage by 30% and grants 30% tenacity for 3 seconds, up to 6 seconds at max rank. While this ability is extremely good, there is no real reward for using this ability in an intelligent matter other than allowing him to soak up more damage. The skill cap here is understanding when the enemy is going to attempt to burst you down, something that can be very hard to do. Therefore, I think this ability should be changed in a manner that allows it to greatly reward this knowledge, and punish you for not using it correctly. This will separate the good Garen's from the great Garen's.
Proposal: Initial duration- 3 seconds 15% damage reduction and tenacity (only cool down scales with level) Maximum duration- 9 seconds 50% damage reduction and tenacity(?) (amount increases with how much damage you actually take)
This change would be an initial Nerf to its immediate effectiveness, but reward you for using it at the right moment by scaling extremely well with the amount of damage you are taking when it is up. This would still allow new players to ward of damage, but it will allow experienced players who are able to read their opponents timing to be greatly rewarded for doing so. This creates an interesting dynamic for both Garen and those who are fighting him. Should they burst him now? How can they bait out his W so he no longer has it?
Another thing I would like to change is Garen's E "Judgment" This move is actually extremely powerful, even in the late game. The issue is that in order for it to do its most amount of damage, it needs to land for 3 consecutive seconds, which becomes very hard to do later in the game. Garen lacks mobility and that is okay, so long there is a way to counter this mobility more than just his silence. The silence works well in a 1v1 battle, but in a team fight you are going to be locked down and will not reach them for 3 seconds.
The solution to this would be creating a vortex effect on his judgment. This gives Garen additional CC while creating a very interesting scenario in a teamfight. The vortex would be a pulling effect that gets stronger the closer you are to Garen and weaker the farther you are from him.
Proposal: Judgment is still 3 seconds and the vortex range and strength scale with level, starting smaller than the range of Judgment but maxing at the range or slightly longer than the range of Judgment.
You can also create a scaling effect for its range and pull effect by something like Garen's movement speed for instance. This would create more efficient itemization for Garen with abilities such as Ghost Blade.
Imagine the team fight and play making this can actually create. Garen Teleports into the middle of a team fight with homeguards, activities his Ghost blade and his Ghost summoned spell as the team attempts to disengage. They are being pulled right back in to Garen being shredded by his damage and walking them back to his team by moving backwards as they are already locked into his vortex allowing his team to get the ace and push for an objective.
This creates a great team fight ability and if it is made in a way that allows opponents to be able to dash out, or out run the ability, it creates counter play. Garen can still be slowed and locked down with CC so that this is not a unescapable move.
The final change would be to Garen's ultimate "Demacian Justice" This move works well with wiping out a single target, but it lacks extra utility and power. Unlike Riven who can kill multiple people with hers, or Darius who can reset, Garen's ult is just one and done. Since it is a very simple point and click, it can't be too much more powerful unless its changed to require more skill. So lets increase the difficulty of using it and reward players by giving it a greater effect than it currently has.
Proposal: Demacian Justice is now a skill shot with its current range. When it is used, enemies around the blast radius are silenced for a set duration. (or some other form of CC such as slow, knock back, stun, etc.)
This change requires a greater amount of skill in a few different ways. It requires more mechanical skill since it is a skill shot and no longer a point and click, and since it allows much more power in a team fight, it creates additional things to think about before using it. Should I use it now on only one person, or should I wait till they are more grouped up so it is more effective to their entire team?
This move seems very powerful but it can be counterplayed in the same way any aoe ult can; keep spread out. You can also dodge the ability now so you don't run the risk of automatically dying to it, you can actually counter play it and escape due to its low range and Garen's low mobility.
Overall, I think these changes would allow Garen to be a much better Champion with a higher skill cap while still being very accessible to newer players and allow them to have a champ they can learn the game on. I hope that this message is looked at and taken seriously and in consideration to what to do with Garen to create a more viable champion in Today's meta. Thank you for your time reading this.
's ult but with his giant sword) the cc added on to it might make it too OP though.
his E though, i was thinking if it could become an AoE silence with a trade-off like
having his movement speed reduced.
his theme should be "I uphold Demacian justice and am handsome as hell. yes, you are now speechless" [cuz of the silences he should be having]