Can the Chargeup Time on Zac's Elastic Slingshot (E) be Slightly Reduced?

P0IS0N IVY··2 votes·405 views

Zac's current E chargeup time is so slow that the enemy actually gets further away from you if you stop to charge while chasing. I understand that it's normally used as a ganking mechanism, but even then it feels clunky. By the time you finish charging, the enemy is already out of reach. Zac essentially has no gap closer since he has to charge up out of view for his ganks to work, and that severely limits his options.

4 Comments

Cale0171 votes

That or increase the range, but I can see that causing more issues than it solves.

P0IS0N IVY1 votes

{quoted}

That or increase the range, but I can see that causing more issues than it solves.

I'd rather not increase the range. The range is already extremely good. Also it wouldn't solve his chasing problem anyway.

Cale0171 votes

{quoted}

I'd rather not increase the range. The range is already extremely good. Also it wouldn't solve his chasing problem anyway.

It'd make it so that he can get to people who are trying to get away even with his slow charge up for it, and it'd also help his escapes by letting him get more distance between himself or an enemy at max charge or not have to charge as long to get over walls to escape if he's feeling a bit pressured since the range he can leap would increase faster if the charge time remained the same but the distance increased.

I agree, reducing the charge time would be the preferable decision, but I'm simply offering alternatives for the sake of discussion.

P0IS0N IVY1 votes

bump?

More from Gameplay

More by P0IS0N IVY