Can the Chargeup Time on Zac's Elastic Slingshot (E) be Slightly Reduced?
Zac's current E chargeup time is so slow that the enemy actually gets further away from you if you stop to charge while chasing. I understand that it's normally used as a ganking mechanism, but even then it feels clunky. By the time you finish charging, the enemy is already out of reach. Zac essentially has no gap closer since he has to charge up out of view for his ganks to work, and that severely limits his options.