Hybrid Champs could use a core multiplicative item for the same reason Assassins need one
Because without one, they require kits that are hilariously over-tuned for what they do to actually function.
For the sake of argument, we'll be including
and
as our main focus. There are other champions that do well with both AD and AP, but the core damage of their kits is largely tilted to one side or the other of the equation (Akali, Xin, ect).
Now, I want to start by saying that we don't want to just add another ball of stats item (lookin' at you,
). Instead, we need an item that multiplies the effectiveness of both AD and AP without being attractive as a one-off item to just grab a bunch of extra scaling on one side or the other.
To that end...
The Pallid Mask
Builds out of
Grants: 40 AD 40 AP 40 IAS 200 HP 15 Hybrid penetration, and-
Unique Passive: Your basic attacks deal 20 physical (AP ratio) and 20 magic (bonus AD ratio) bonus damage OnHit.
This thing would be expensive, obviously. In the 4k range. In terms of raw stats gained, a fully stacked Rageblade would beat the pants off it. However the focus would be on that passive, not the raw stats. The ratios would need to be reasonably high, force multipliers more or less on par with Infinity Edge and Deathcap. Nearly all hybrid champions have a thing for auto-attacking a lot, so the OnHit damage is certainly a stat they would be able to appreciate. And by giving them a core multiplicative item to be built around, it would be a lot easier to balance them.
A core item like this would make it clear which hybrid champions still need help and which ones are flagrantly over-tuned. Because the physical damage scales with AP and vice-versa it prevents the item from being attractive on champions who are only interesting in the AD or AP side of the item.
Thoughts?

).
tho, despite him being specifically omitted from the brief list of champions you gave.
literally a couple) but both of them are just balls of stats for the most part. Neither of them serves as a core multiplicative item that any offensive class needs to be functional.