Shaco mini rework idea
So shaco needs a rework that makes him able to function more effectively late game without making him overly oppressive as he currently is early game, so here is my idea
Passive -back stab when shaco is attacking a target from behind he slows them by 15/20/25/30% decaying over 2 seconds (this slow stacks up to 2 times) and if it is a non champion he deals 20% additional damage to them if he hits them from behind (upgrades at lvl 1/6/11/16)
Q would remain the same with one exception -if shaco is in combat when he uses Q he will stealth .25 seconds after his jump, giving the enemy a clue as to where he jumped to and where he is going
W remains heavily the same in design but now has a charge system to it and shaco boxes now have 6 hp similar to Zyra plants, but take 2 damage per enemy champion attack (no more instant dead boxes from aoe dealing >150 damage)
Example of charge system CD is 5 seconds with a 15 second CDd recharge time (CDR effects CD and recharge time) Boxes now last for 60 seconds (no change here) but exspire twice as fast if shaco is not nearby
Charges stack up to 1/2/3/4/5 based on W lvl -this change has little effect on his early game but let's him use boxes as a part of his kit later on and makes W less of a 1 point wonder due to E new interaction
E would Be similar in it being a single target click spell with damage and AP+ad scaling but it now applies the slow from his passive and when shaco or his clone AAs the select target the CD on W (CD not recharge) is refreshed and the box arms instantly
R would remain the same with a few small changes
If shaco E the clone will E but deal 0 damage but it will apply the second stack of his passive
If shaco W near the clone the clone will also do the box drop animation if where shaco dropped the box is in range of the clone as if it was using W
The clone will not Q