Reksai, 2 patches, 2 nerfs... 56% to 47%
I know average win rate doesn't mean everything. Obviously there are some very popular pro champs that don't have the best win % due to complexity of kit, and hairpin moves. I do not believe rek'sai is one of those champs. This last nerf seemed way overkill. He was already down to 52% winrate overall, did he really need more? I thought the first nerf was appropriate, but he was still comfortable in the jungle, still could make some solid plays if people were pushed way out. He can be in on more plays than most people are comfortable with, granted, but he has no big teamfight combo like Vi or J4, who he seemed in line with. He's got a decently challenging and unique kit, but he straight up feels gutted now. Mobility wins games, but so do lockdown ults, which he has never had as part of his kit. Nor does he have any teambuffs or lockdown combos, he just has his team knockup possibility, decent chase and poke. Nothing made me think an additional nerf of the magnitude was needed, and frankly, he's moved into unhealthy territory. Being in on every play is usually a benefit, but if he's weak in trades, every ult is just more gold for the other team.