My Take on Fiddlesticks from an objective standpoint.
Let's face it, Fiddlesticks should have been reworked years ago - Demon Scarecrow translates incredibly well into a Champion kit.
##My Thoughts & Suggestions on Fiddlesticks' Current Abilities/Champion Identity (I'll try to break this down like I'd expect a Rioter to)
Terrify (Q)
- You cannot have Ranged CC this powerful and make it a point-and-click.
- Terrify in its current state actually takes up a lot of Fiddlesticks' power budget.
- The fear could honestly stay if Riot could come up with a better way to apply it that that has more counterplay.
Drain
- Drain should not be core to Fiddlesticks' gameplay.
- It is legacy content.
- It is a relic from a game that no longer exists. There are more than 5 champions that can clear the Jungle and a billion more champions with Hard CC that can make this Ability worthless. It's not 2011 anymore.
- Fiddlesticks should be some unstoppable, Spooky f*cker fearing people and hurling Crows at them in the thick of a fight.
- He should not be 100% reliant it to clear his Jungle.
- Drain to Fiddlesticks should be what Spiderlings are to Elise - a nice little heal and a touch of extra damage.
- It should not not root him and stop him from using Basic Attacks - ideally Drain would become his Passive or a Passive component of another ability.
Dark Wind
- Pretty much all that's good about this ability is that you get to hurl crows.
- The fact that it's a point-and-click silence has always seemed pretty unhealthy but at least it's a projectile so the handful of champions with untargetability or Braum/Yasuo wall have a chance at making it fizzle.
- As a side note, why don't spellshields make this ability fizzle instead of bouncing to teammates?
Crowstorm
- I'd actually like to see the channel removed and the blink removed. That part of the ability just makes me think 'what if Zac was a D-Tier Jungler that could get 1-shot'.
##Quick Rundown of how I Imagine a reworked Fiddlesticks
Dread (P)
- Untouched.
Terrify (Q)
- Hitting Enemies with damaging abilities builds up charges (1 for minion or monster, 2 for champions and epic monsters). At 6 charges, Fiddlesticks sends out a Terrifying Dark Pulse that fears champions within the ability's radius (350/400/450/500/550 Effect Radius) for 1.25/1.5/1.75/2/2.25 Seconds.
Drain (W)
- Active - Fiddlesticks tethers himself to an enemy target dealing 80/105/130/155/180 (+45% AP) over 4 seconds.
- Passive - 10% of Fiddlesticks' Damage to his tethered target from abilities is dealt again as True Damage. Fiddlesticks also heals for 60/70/80/90/100% of this damage.
Dark Wind (E)
- Similar to current. Skillshot with diminishing silence & damage based off number of targets hit (think TF vs. Fiddlesticks in the cinematic trailer when Fiddle blasts TF with a swarm of crows). Ability speed slows down after it hits the first target. Trail continues to deal damage as it passes over enemies.
Crow Storm (R)
- Channel Removed.
- Blink Removed.
- Duration increased to 8 seconds. Damage ramps up from 50%-100% over the first 4 seconds. Gains flat movement speed that ramps up from 50/75/100 to 100/125/150 over the first 4 seconds.