[{quoted}](name=Final Spark Lux,realm=NA,application-id=3ErqAdtq,discussion-id=YExATrLH,comment-id=000000000000000000000000,timestamp=2017-08-30T21:59:47.987+0000)
The average amount of deaths in that game is considerably higher and it's a game that lasted almost an hour. Upon first glance, I'd say yes, you got carried, though you might not be a feeder because the average death count was much higher in that game. You had a whopping 17.6% kill contribution. Sounds to me like all you did was afk farm. So yeah, you got carried. Then again, maybe you pulled a tryndamere and just afk split all game and thats why you have no kill contribution, who knows.
There is no comparing your game to mine; they're completely different lengths in different ELO's consisting of completely different people and completely different champions. Stop defending someone who chose to run into the enemy constantly and died everytime because of it.
Well if you look at timeline u would see that my first death was at minute 18 and by that time my team had combined 10 deaths. I took inhib at minute 20. At minute 26 enemy team took baron and i was 2:3 or 1:3 at that point. Enemy team started getting advantage at that point, they even racked 12.7k gold lead at one point. But they couldnt win. Because i would hide somewhere in bush and any time they group i would push wave and enter their base and they would have to back. They took 3 barons and they still couldnt win. Enemy team flamed and threatened to report me because i simply didnt let them win. They should have won after that first baron, but they couldnt. And my team adapted to it. They knew what i was doing. And in the end we won, i dragged Vayne to me again, teleported to my team and we killed 4 of them. By the time Vayne arrived, she managed to kill Warwick and escape with her life. And it worked.
Why am i telling you all of this? Because for me it worked in a lot of games. But there were games when it didnt work and it could. But instead of adapting my team decided to accuse me of inting, to flame and to chat with enemies about it. They wouldnt utilize my actions to teams advantage but focused on wrong things. Maybe this playstyle that Diana displayed in your game usually works for her, but in this game it didnt for various reasons. Different people have different playstyles. As long as people click with each other everything works fine. But if for example Dianas playstyle is constant pushing like mine, and team instead of providing pressure on other sides starts chatting and telling "play safe" , "dont push", "group" and similar, thats when problems occur. Why should he ignore his strategy that worked lets say 70% of the time and do something he isnt used to?