Riot; your mini in game feedback. Also Lux with a mustache

Final Spark Lux··2 votes·483 views

http://imgur.com/a/aMGbJ[/img]

So this is the game I just played. Ignore my build, that isn't the point of this topic. Riot, I just wanna say, I have no problem giving honest feedback, but come on. It's like you guys intentionally give these mini feedback things at the worst possible times. Our diana inted. The only reason she got anything is because the team started trying to save her (to no avail). Pretty sure that falls under the catagory of "strongly disagree" if you're asking me if it was fair. I have no problem losing a fair game. This wasn't fair.

Sidenote: I kind of got carried away with blacking things out, and then I started having fun so I gave Lux a mustache, put tiny lux's everywhere, and also a random PotatOS cause I lub that game. Also this isn't a QQ fuck diana thread (though srsly wtf is wrong with you),I just thought it was funny that I received the feedback thing after this game of all games.

13 Comments

archerno11 votes

I find it hard to believe that Diana really ran it down mid. She was 2nd in damage done. Her CS is similar to Jhin and Pantheon who were also laners. I mean person who "rans it down mid" doesnt really farm. She also took some towers, she built properly and her first deaths is around time when Kassadin hit lvl 6. What i believe happened is , she tried to splitpush and got caught a lot. And only 3 of her deaths were mid. Some were in River near Drake ,1 was on top, 4 on your own side of map. That game was never winnable tho, you are matching Lulu with maxed CDR, Censer and Locket with Hextech and void staff...

Im digging the moustache tho.

Final Spark Lux1 votes

Ok, let me edit it to correctly say inted instead of ran down mid because you took that part literally. There is no excuse for what she did. She was constantly behind, didn't ward anything, and instead of playing safe, she would run straight at the enemy in an attempt to kill them, only to end up dying because she didn't bother warding anything, ran far from her turret, through enemy minions etc. In a game where the average is 6 deaths, you shouldn't have 13 with no kills to show for it. She got assists because we cleaned up her mess after she dove in and died repeatedly

archerno11 votes

[{quoted}](name=Final Spark Lux,realm=NA,application-id=3ErqAdtq,discussion-id=YExATrLH,comment-id=00000000,timestamp=2017-08-30T21:24:27.028+0000)

Ok, let me edit it to correctly say inted instead of ran down mid because you took that part literally. There is no excuse for what she did. She was constantly behind, didn't ward anything, and instead of playing safe, she would run straight at the enemy in an attempt to kill them, only to end up dying because she didn't bother warding anything, ran far from her turret, through enemy minions etc. In a game where the average is 6 deaths, you shouldn't have 13 with no kills to show for it. She got assists because we cleaned up her mess after she dove in and died repeatedly

There is excuse for what she did. Its called: She had a bad game, played against better player who beat her.Also making stupid mistakes is not against rules. It also depends on your playstyle. There are cases where you can die a lot yet still contribute to win.

Final Spark Lux1 votes

I like how you're defending a feeder. It wasn't a bad game, it was intentional. It's too bad I don't have the chat logs to share with you. It was pure stupidity, and at every point in the game she claimed she could kill them, ran into them, and then died.

archerno11 votes

[{quoted}](name=Final Spark Lux,realm=NA,application-id=3ErqAdtq,discussion-id=YExATrLH,comment-id=0000000000000000,timestamp=2017-08-30T21:33:29.130+0000)

I like how you're defending a feeder. It wasn't a bad game, it was intentional. It's too bad I don't have the chat logs to share with you. It was pure stupidity, and at every point in the game she claimed she could kill them, ran into them, and then died.

Tell me, when you look at this game that i played as Ekko, would u tell that i was feeder and that i was carried?

http://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/1722947070/204504313?tab=overview

Final Spark Lux1 votes

The average amount of deaths in that game is considerably higher and it's a game that lasted almost an hour. Upon first glance, I'd say yes, you got carried, though you might not be a feeder because the average death count was much higher in that game. You had a whopping 17.6% kill contribution. Sounds to me like all you did was afk farm. So yeah, you got carried. Then again, maybe you pulled a tryndamere and just afk split all game and thats why you have no kill contribution, who knows.

There is no comparing your game to mine; they're completely different lengths in different ELO's consisting of completely different people and completely different champions. Stop defending someone who chose to run into the enemy constantly and died everytime because of it.

archerno11 votes

[{quoted}](name=Final Spark Lux,realm=NA,application-id=3ErqAdtq,discussion-id=YExATrLH,comment-id=000000000000000000000000,timestamp=2017-08-30T21:59:47.987+0000)

The average amount of deaths in that game is considerably higher and it's a game that lasted almost an hour. Upon first glance, I'd say yes, you got carried, though you might not be a feeder because the average death count was much higher in that game. You had a whopping 17.6% kill contribution. Sounds to me like all you did was afk farm. So yeah, you got carried. Then again, maybe you pulled a tryndamere and just afk split all game and thats why you have no kill contribution, who knows.

There is no comparing your game to mine; they're completely different lengths in different ELO's consisting of completely different people and completely different champions. Stop defending someone who chose to run into the enemy constantly and died everytime because of it.

Well if you look at timeline u would see that my first death was at minute 18 and by that time my team had combined 10 deaths. I took inhib at minute 20. At minute 26 enemy team took baron and i was 2:3 or 1:3 at that point. Enemy team started getting advantage at that point, they even racked 12.7k gold lead at one point. But they couldnt win. Because i would hide somewhere in bush and any time they group i would push wave and enter their base and they would have to back. They took 3 barons and they still couldnt win. Enemy team flamed and threatened to report me because i simply didnt let them win. They should have won after that first baron, but they couldnt. And my team adapted to it. They knew what i was doing. And in the end we won, i dragged Vayne to me again, teleported to my team and we killed 4 of them. By the time Vayne arrived, she managed to kill Warwick and escape with her life. And it worked.

Why am i telling you all of this? Because for me it worked in a lot of games. But there were games when it didnt work and it could. But instead of adapting my team decided to accuse me of inting, to flame and to chat with enemies about it. They wouldnt utilize my actions to teams advantage but focused on wrong things. Maybe this playstyle that Diana displayed in your game usually works for her, but in this game it didnt for various reasons. Different people have different playstyles. As long as people click with each other everything works fine. But if for example Dianas playstyle is constant pushing like mine, and team instead of providing pressure on other sides starts chatting and telling "play safe" , "dont push", "group" and similar, thats when problems occur. Why should he ignore his strategy that worked lets say 70% of the time and do something he isnt used to?

Final Spark Lux1 votes

She didn't push, minions were casualties to her dives into the enemy, and she just happened to get it with what she was throwing. She didn't push anything, she just ran in and died constantly thinking she could win. That isn't a strategy, thats idiocy

archerno11 votes

[{quoted}](name=Final Spark Lux,realm=NA,application-id=3ErqAdtq,discussion-id=YExATrLH,comment-id=00000000000000000000000000000000,timestamp=2017-08-30T22:55:19.603+0000)

She didn't push, minions were casualties to her dives into the enemy, and she just happened to get it with what she was throwing. She didn't push anything, she just ran in and died constantly thinking she could win. That isn't a strategy, thats idiocy

Then how come she took some towers and some of her deaths were near enemy base after getting towers?

Final Spark Lux1 votes

because she actually decided to rightclick the tower when she wasnt feeding, and proceeded to stay and fight afterwords, dying repeatedly.

archerno11 votes

[{quoted}](name=Final Spark Lux,realm=NA,application-id=3ErqAdtq,discussion-id=YExATrLH,comment-id=0000000000000000000000000000000000000000,timestamp=2017-08-30T23:01:07.228+0000)

because she actually decided to rightclick the tower when she wasnt feeding, and proceeded to stay and fight afterwords, dying repeatedly.

Ah well, i still dig the moustache.

Final Spark Lux1 votes

Thanks. I find it disturbing how well Lux pulls it off.

zorlox771 votes

I think that the reason you had a really bad game was exactly the reason they gave you that feed back on that game. Statistically games that are incredibly one sided are not the norm, and so riot probably set an algorithm to look for bad games so they can get feed back. While the question of how fun that game was isn't terribly specific it is mostly so they can weed out any really weird outliers, like if everyone on both teams decided to feed one member to test something. The question was likely to make sure that everyone wasn't playing with the system so they can look more specifically what ruined the game.

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