Summoner Spells and the Flash Complex

TheHobbits··1 votes·579 views

First of all, what the heck is a 'summoner'? Second of all, Flash the the meta choice of spells to take. We all take flash along side a spell of our choosing, but what if other spells had flash built in too?

Just some examples:

summoner 6 - Champion flashes 1 Teemo Length (TL) and is granted a movement speed buff. summoner 21 - Champion flashes 2 TL and gains sheild summoner 1 - Break cc and flash forward yada-yada.

See where I'm going with this? What if these 3 spells had minor flash effects, enough to dodge a spell or jump a minor wall? Flash would still have the furthest distance of them all and a cooldown to suit it, but these other options would allow for other options.

Could you imagine as an ap mid taking Barrier/Flash and Clarity. Or perhaps a jungler that takes Ghost/Flash and Smite to chase down enemies, but still dodge some things in a pinch.

2 Comments

Andorell1 votes

Make mobile champions more mobile, so that not so mobile champs are chased down more. thats a terrible idea.

Dynikus1 votes

First of all, what the heck is a 'summoner'?

It used to be someone that summoned and controlled champions on the fields of justice. You were the summoner. Now I don't think it's anything.

More from Gameplay

More by TheHobbits