Nasus Buffs needed Updated Patch 6.13
Hi everyone, my name is HenryDaHen and here is the updated discussion from the "nasus rework" blog I posted a while back. My current thoughts of nasus has changed as that he doesnt need a rework but minor tweaks to his kit.
The first major problem with nasus is his DPS. Currently his Q receives 3 permanent damage from minion . 6 permanent damage from champions, large minions and jungle monsters. I want the Q ability to grant 3 extra attack damage from minion 6 extra attack damage from champions, large minions and jungle monsters. This change will allow nasus to do reliable damage with his auto attacks when his Q and E is on cool down.
The second major problem with nasus is the fact that he takes too long to scale to the late game. There will be situations when nasus is really needed in a teamfight which there fore causes the player to put aside stacking. Currently you can only get 6 stacks only if you last hit the Q in a teamfight. This is unfair because killing a champion is obviously more difficult than a jungle monster or large minion and it is even harder to last hit with the Q because the attack range is low which could mean the enemy champion escaping. I want killing a champion by last hitting with Q grant 9 extra attack damage. This change will set apart the average nasus players to the highly skilled players.
> These changes are optional for riot. They can remove the nerf where nasus got extra range in his wither and spirit fire when he activated fury of the sands.
Once the champions reach Lvl 18, they receive extra gold when killing minions. This change will help them aquire all their items faster as exp no longer benefits them.