Nasus Rework

HenryDaHen·2/17/2016, 12:02:05 AM·1 votes·1,077 views

Hi everyone . I have a big idea of how riot could rework Nasus.Nasus Most of these changes look like buffs but hear me out.

  1. One of his problems is how little he benefits from team fights. He should receive 6 stacks from an assist, 7 stacks with a champion kill, and 9 stacks for killing a champion with siphoning strike. Currently Nasus only gains gold and exp but in return he loses precious time to farm and gain stacks.

  2. The second is how the Q scales from farm . During late game, Nasus can 2 shot ADCs like an assassin which is silly cos it defeats the purpose of being a tank. They can change the q to do damage based on how much healthNasus is missing + ad (maybe 30%) . This allows nasus to build full tank and still do a reasonable amount of damage. The number of stacks gained does not affect the damage of Q. Therefore i think Nasus 's passive does not require any change.

This is the bulk of the rework. Nasus should be allowed to spend his stacks in the shop to upgrade his skills. This idea came from the gangplank rework which I think is fantastic. A name suitable for Nasus spending his stacks is "Ascension Ritual"

Q upgrade: cost 300 stacks. This skill allows Nasus to transfer all slows, roots and debuffs to an enemy champion as long as he can land his Q skill. This does not work on minions, turrets and jungle monsters. Champions who have cc protection can negate the ability such asMorgana spellshield or Sion ultimate. A couple of examples of debuffs can be Darius's HemorrhageDarius and Twitch's Deadly VenomTwitch .

W upgrade: cost 200 stacks. The skill wither will also apply weaken . (enemy champions only). This causes the enemy champion to inflict 5%/10%/15%/20%/25% less damage on yourself and ally champions. The duration for the skill is unchanged. Enemy champions will still inflict their normal damage towards minions. jungle monsters, turrets etc.

E upgrade: cost 100 stacks. The skill now sets enemies (including invisible) on fire which will reveal them in the map as long as they stay in the fire. If the enemy exits the zone, they will be revealed for an extra 1/1.2/1.4/1.6/1.8 seconds . This includes minions, champions and jungle monsters. The damage remains unchanged as it scales off ap.

R upgrade: cost 400 stacks. Nasus temporarily gains extra 5%/10%/15% tenacity and his 3 other abilities will have an extra effect for the 15 sec duration. It would be awesome if riot could change the icon and name of the skills.

Q skill: (tormenting strike) Nasus places a mark on the enemy for 5 sec when landing. It causes them to inflict and receive(1%/2%/3%/4%/5%) more damage from Nasus.This mark can only affect 1 champion during the ultimate. Nasus must wait for the cooldown of the ultimate to use this effect again . This effect does not work on minions,jungle monsters and turrets.

W skill: ( Shurima's blessing) Nasus can absorb slows, roots or debuffs from his ally champions. This gives nasus more utility.

E skill: (spirit devourer). Nasus heals for 30% of the damage dealt to the enemies as long as he stands inside the spirit fire.(champions only). For minions, jungle monsters, they will just take the damage from the E skill. The damage of the skill is unchanged

R skill: (fury of the ascendant) or (fury of the anubis) The word "Anubis" means the Egyptian god of funerals and death.

And that is the end of my rework. Thanks for reading this article. Please comment and share. Hopefully riot will read this article for some ideas.

3 Comments

Sasogwa2/17/2016, 12:08:23 AM2 votes

That's interesting, but costing stacks? Are they effectively removed? Because as much as some of the aspects here are super good/borderline broken, losing 300 or so stacks... It's really huge, especially against opponents that won't let you farm easily. Like, really HUGE. But I'm all for anything that would improve Nasus' very lategame, right now he feels slightly lacking especially in teamfights. I mean, he's really strong mid-early late, but when everyone is full build he really gets melted and doesn't actually do that much damage with 600+ stacks compared to someone tanky with a bunch of %health in the kit, especially if he's kited to the point he's forced to hit the tanks.