Yasuo needs a rework.
Why does
need a rework?
Yasuo has the highest deaths as a midlaner and the 3rd highest deaths as a top laner. patch 7.3 http://champion.gg/champion/Yasuo/Top
This statistic was recorded for plat and higher elo players. Imagine in lower elo, yasuo feeds like crazy especially after the nerf on his E ability. The reasons as to why he feeds will be addressed later.
What part of
will stay exactly the same?
- His double crit passive with reduced crit damage is what makes yasuo a unique champion. If this passive was not there, I would pick a
instead. His passive allows him to execute minions and kill low health champions easily and he doesn't have reduced crit damage. - His Q ability is amazing and cool. This is a core part of yasuo and it is balanced because it is an skill shot which therefore allows counterplay from the opponent.
What part of
will be removed?
- Yasuo's shield passive is a nightmare to balance. All yasuo needs to do to get his shield is to move around and during late game he would block so much burst from other champions with just his shield.
's passive was another nightmare to balance. - Yasuo's bonus damage for sweeping blade. This active effect encourages players to be more aggressive and therefore causes them to spam E like crazy to get the bonus damage and therefore feed.
Here is the rework of
.
Passive: Intent is still exactly the same. The double crit chance and the reduced crit damage is still there.
New passive: Battle flow- Yasuo gains battle flow when successfully landing attacks on minions and monsters. Yasuo gains more battle flow when he lands attacks on champions. Yasuo can then use his battle flow to recast his abilities when its on cooldown. He has a maximum battle flow of 100. Yasuo cannot gain battle flow from items that have on hit effects.
auto attacks:
gains 5 flow from minions and monsters
Yasuo gains 10 flow from champions.
Q ability. The whole ability of steel tempest stays the same except that
gains battle flow when landing his q. The cooldown of Q is static and can only be reduced by attack speed.
1st and second cast Q: Yasuo gains 5 flow from minions and monsters
Yasuo gains 10 flow from champions
3rd cast Q: Yasuo gains 5 flow from minions and monsters
Yasuo gains 15 flow from champions.
Yasuo cannot use his battle flow to recast Q during cooldown. With a lot of attack speed, the cooldown is capped at 1.33 sec and that is very short.
W ability: The bulk of the windwall stays the same but now
can use his battle flow the recast the ability during cooldown.
Cooldown: 22/21/20/19/18 sec. The cooldown can be lowered with CDR. Yasuo can only cast 1 windwall at a time.
Flow cost: 90/85/80/75/70
E ability: Yasuo dashes a fixed distance (scaled with bonus movement speed) dealing magic damage. This ability is now a skillshot.
gains battle flow when landing his E on enemies. He can also use his battle flow to recast the ability during cooldown.The range of the dash is the same(475.) Yasuo can cast the ability on the same enemy multiple times. Yasuo can dash through walls.
Static cooldown: 14/13/12/11/10 sec. The cooldown cannot be lowered with CDR.
Damage: 90/100/110/120/130(+20%AD)(+60%AP)
Flow cost: 68/66/64/62/60
gains 5 flow from minions and monsters
Yasuo gains 10 flow from champions
R ability: The whole ability is exactly the same except that
gains battle flow when he uses his ult.
Battle flow gain: 50/60/70.
What is the benefit of this
rework?
- Yasuo now has reliable mobility and his playstyle is more tactical and smart with less E spamming.
- Yasuo now has a high skill cap because players now not only need mechanical skill but also resource management as it is vital to use your battle flow wisely.
Summary. Thank You for reading my own take of the yasuo rework. Please comment on your thoughts of my rework.[slayer-jinx-wink]