Possible Changes to Dynamic Queue
Here are the changes which I think will balance dynamic queue for ranked teams and solo players by altering the amount of LP lost and gained
Ranked Team against solo players
5 players
4 Less LP on win and 4 more LP on loss
4 players
3 Less LP on win and 3 more LP on loss
3 players
2 Less LP on win and 2 more LP on loss
2 players
1 Less LP on win and 1 more LP on loss
solo players against ranked team
5 players
4 more LP on win and 4 less LP on loss
4 players
3 more LP on win and 3 less LP on loss
3 players
2 more LP on win and 2 less LP on loss
2 players
1 more LP on win and 1 less LP on loss
If it is a duo queue against a 3 man team it will be 1 more LP on win and 1 less LP on loss. This change should even the playing field as ranked teams now have to deal with the higher risk and reward. Boosting is essentially eliminated because losing as team against solo players is now more punishing.
In my honest opinion the best thing about dynamic queue is being able to choose your favourite role in ranked because it takes a lot of practice just to master the mechanics of a few champions in one role.
comment on your thoughts