Better Nerf Rek'Sai
V6.14 Tremor sense refresh per target increased to 1.5 seconds from 0.75. NEW EFFECT: Tremor Sense won't alert Rek'Sai if the enemy is minorly moving to modify their facing. V6.3 Tunnel BUG FIX: Occasionally failed to go through a Tunnel when trying to use a second Tunnel as she exits a first one. V5.17 Fury of the Xer'Sai No longer grant 15 bonus fury upon unburrowing. V5.13 Unburrow Knock-up radius reduced to 160 from 200. V5.10 General Base health reduced to 570 from 611.2 V5.7 Queen's Wrath AD Ratio per strike reduced to (+ 20% Bonus AD) from (+ 30% Bonus AD). Total AD ratio reduced to (+ 60% Bonus AD) from (+ 90% Bonus AD). Tunnel Per-tunnel cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 10 at all ranks. Fixed an error in the tooltip. Actual duration is 10 seconds, not 12. V5.5 Tunnel Now uses the ward spawning UI to show the number of existing tunnels vs the maximum as well as displaying which tunnel will be destroyed once you've reached the limit. V5.2 Queen's Wrath Base damage reduced to 15 / 25 / 35 / 45 / 55 from 15 / 30 / 45 / 60 / 75. Unburrow Base damage reduced to 40 / 80 / 120 / 160 / 200 from 60 / 110 / 160 / 210 / 260. On-target cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks. V5.1 Queen's Wrath Base bonus damage reduced to 15 / 30 / 45 / 60 / 75 from 15 / 35 / 55 / 75 / 95. Bonus attack damage ratio reduced to (+30% bonus AD) from (+40% bonus AD). Prey Seeker Ability power ratio reduced to (+70% AP) from (+100% AP). Unburrow Bonus attack damage ratio reduced to (+40% bonus AD) from (+50% bonus AD).
This is Rek'Sai's entire change history. Within it, There are 13 nerfs, 2 very small buffs, and a small mix of QoL changes.
No one is arguing that she wasn't OP upon release and didn't need nerfs, she did. The problem is that her competitive viability has kept her from ever being seriously buffed. The problem comes from the fact that Pros have an entirely different set of needs. She has some level of special vision, she has slightly more than 0 damage, she ganks well and early. That's all they want. Anything else is extra.
Riot was contemplating two different nerfs for 6.14 with the goal of hurting competitive far more than normals. The Tremor sense nerf we got, and the nerf that's now back on the PBE (+30 seconds on ult CD at all ranks).
As someone who plays Rek'Sai a lot, the 6.14 nerf didn't actually do much. I still know there's a person there, it still does its job. All that nerf did was make tremor sense feel a ton worse, without actually hurting her. Placebo nerfs like that hit her normals a hell of a lot harder than her Professional.
In contrast, the Ult nerfs do actually hurt her professional a lot more than normals, and are actually kind of reasonable.
I just want one thing from you riot. Since you're clearly against having Rek'Sai be the bruiser she was intended to be, at least let her track targets. Give her her tremor sense back to its full glory.
